Author Topic: ACCEPTING REQUESTS  (Read 3689 times)

An auto building house.
Client Sided.

Type /house to build it.

I don't want it like buildbot, and if your too boring it can use the Cottage (unless you have to code every single brick. Then it can use something simpler.)

An auto building house.
Client Sided.

Type /house to build it.

I don't want it like buildbot, and if your too boring it can use the Cottage (unless you have to code every single brick. Then it can use something simpler.)
I could make this ;w;

Why do you give him legit coding requests when he asks, but not when I ask >.<

I could make this ;w;

Why do you give him legit coding requests when he asks, but not when I ask >.<
lol, you take those two
And I'll take these
A reporting system that bumps up a person in terms of priority, depending how much they have been reported, and some prefs that allow people to set up what happens when a user's priority happens to reach certain points.
A item with grapple hook in one hand, and sword in other
Right click for grapple, click for sword.
we could split up all the  ideas for both of us if you want

building playertyp ues blockhead model(defult model) when in a minegame and building is off this playertyp can build even tho its off

A client-sided mod that lets you keybind different faces, so you can change emotions.
http://forum.blockland.us/index.php?topic=234439.15
« Last Edit: July 20, 2013, 10:21:23 AM by xSetrox »

building playertyp ues blockhead model(defult model) when in a minegame and building is off this playertyp can build even tho its off
what

Server-Sided Mod that (Bottom-print) indicates players that another player is within a set amount of studs (radius), but not telling them who it is. If there are multiple people, I guess you could just use a counter, like, "There are (#players) players within a (#studs) Stud-Radius of you"

Bot Events additions:
Onbotdetectplayer.  Somehow work in a field for distance that the player is away from the bot.

Onbotloseplayer.

Onbot system.  Currently, the only way to modify a bot via events is on the hole itself - you can't do namedbrick.  So why not have a system that allows namedbrick to function with bots, such that you use the output event dobot (using dosub as an example way of doing it), then on the hole, use the onbot input, and that would allow for a bot subject.
« Last Edit: July 20, 2013, 12:02:08 PM by Gen. Hothauser »

So many add-ins to make, so little time

I better get started then

I'll have a model read soon, then could you make it into a 1x1 brick for me?

Bot Events additions:
Onbotdetectplayer.  Somehow work in a field for distance that the player is away from the bot.

Onbotloseplayer.

Onbot system.  Currently, the only way to modify a bot via events is on the hole itself - you can't do namedbrick.  So why not have a system that allows namedbrick to function with bots, such that you use the output event dobot (using dosub as an example way of doing it), then on the hole, use the onbot input, and that would allow for a bot subject.
You want people to be able to put prepper on your screen when you don't want it?

server-sided mod that allows the function of whether a specific player can use emitters/lights/items, and a limit for how much they can use. that'd be great.
http://forum.blockland.us/index.php?topic=237493.new#new


You want people to be able to put prepper on your screen when you don't want it?

just dont have "player" and "client" targets..?

just dont have "player" and "client" targets..?
I think he wants to use it with players