Author Topic: Working Elevators!  (Read 97681 times)

wow, this topic is going forever. Can we stop discussing and play with it already ^^

hey trader do you have an approx. release date for this?

stop asking for when its going to be out. he will never release it

If v9 comes out in the next month or two, I'll probably release Elevators for v9.

at this rate, he will suspend it till the end of school year

dam you trader, posted before me.

If v9 comes out in the next month or two, I'll probably release Elevators for v9.
So they're done?

No.

Right now, I'm finishing the last of what I consider to be "the tedious part".  As far as I know, these are the last three issues:

1. Perfecting Elevator detection of interiors / terrain.
2. Enhancing the way Elevators handle collision with vehicles and players.
3. (Perhaps) making it so that an Elevator can transport a player through liquid without the player floating.

Then, I still have a decent amount of work to do on "the not-so-tedious part":

1. Coding the logic that controls how the Elevator handles floor requests.
2. Creating Elevator usage GUIs and the functions that make them work.
3. Adding the ability to name floors and (perhaps) have Elevators with floors of different heights.
4. Adding the ability to save and load Elevators.

Finally, I'll need to do epic amounts of testing to insure that all this code works the way I want it to.

So, the Elevators, while certainly usable at this point, are not done.  You can see from this list all the work I have yet to do.

are you going to host a beta servre?

Public testing will probably not be available until I finish through step 2 of "the not-so-tedious part" listed above.

No.

Right now, I'm finishing the last of what I consider to be "the tedious part". As far as I know, these are the last three issues:

1. Perfecting Elevator detection of interiors / terrain.
2. Enhancing the way Elevators handle collision with vehicles and players.
3. (Perhaps) making it so that an Elevator can transport a player through liquid without the player floating.

Then, I still have a decent amount of work to do on "the not-so-tedious part":

1. Coding the logic that controls how the Elevator handles floor requests.
2. Creating Elevator usage GUIs and the functions that make them work.
3. Adding the ability to name floors and (perhaps) have Elevators with floors of different heights.
4. Adding the ability to save and load Elevators.

Finally, I'll need to do epic amounts of testing to insure that all this code works the way I want it to.

So, the Elevators, while certainly usable at this point, are not done. You can see from this list all the work I have yet to do.
so about maybe a year or so then try to hurry it up just a bit then

Lol, it won't take me a year.

k so about how long then how many mothes do you think it will take

Perhaps it will take as many months as it takes you to learn how to spell correctly.

srry i was typing in a hurry i had to go see what was happening to the moon theres a lunar eclipse

Hes stated this numerous times, or at least he stated it eleven posts ago:
It will try to be out the second V9 is released, if not then it will be out the following day, if not that then it will be out eventually.