Remapping in this situation could mean one of several things:
- UV mesh has been moved in the UV editor.
- UV map is not assigned to the mesh.
- UV map has been deleted.
- Texture is not assigned to the material.
- Texture has been deleted.
- Material is not assigned to the mesh.
- Material has been deleted.
Oops. I'll explain further what's going on:
When I saved the model in 2.71, my image texture had been created, assigned to the object where I wanted, and showed up in rendered view - so it was working correctly.
When I open the model in 2.39b, the texture is correctly listed as one of the materials and I believe it is still assigned to the face. However, the texture just appears to be grey, even in render/texture view. All my single color materials work fine.
Is there something you always have to do to make textures suddenly show up in render/texture view after opening a model in 2.49b from 2.71? It might have to do with changing one of the input map settings to UV, as I remember that doing this made my texture show up correctly just in the material list. Now I wonder if it will work if I assign the newly functional listed material back to the face it should already be assigned to. Does this process sound familiar to anyone who uses textures often?
I was thinking this would be a common issue that you have to fix everytime you make textures