the downside? you have to do it yourself, you can't just take handouts anymore. boohoo, looks like it's time to actually put some effort into your builds
"we now have a new feature to support moving bricks! the downside? now you have to place each brick face individually, you can't just take handouts anymore. boohoo, looks like it's time to actually put some effort into your builds"
what a lame excuse. did you know that game engines (used to create actual games!!!) have powerful and efficient map editing tools, used for working on large scale terrain. blender and other modern modeling tools have features like sculpting, weight painting, and shape modifiers. photoshop and other graphics editing software have useful features like layers, tools, and plugins. these are all things that make work EASIER.
The terrain editing system was designed to make work easier. It was made so people
don't have to sit there placing triangles and rotating them until they look somewhat like a landscape. You could easily drag your mouse to create a hill. You don't have to sit there scrolling through a list and matching up brick corner sizes. What would be nice is if we had a system like mission editor for modter. Even roblox has a brick terrain editing system, designed so users can focus their attention more important aspects of their game.
It shouldn't be about making work harder, that's the stupidest stuff i've heard yet, it's like you're grasping for reasons to hate on interiors and terrain.