Author Topic: Has Blockland lost it's value since the removal of interiors and maps?  (Read 9336 times)

better looking =\= good gameplay
nobody said that

the average user can't configure or edit his terrain. terrain bricks gives you about x10 the functionality considering they're bricks and not a stuffty repeating piece of bad looking garbage

the downside? you have to do it yourself, you can't just take handouts anymore. boohoo, looks like it's time to actually put some effort into your builds

nobody said that

the average user can't configure or edit his terrain. terrain bricks gives you about x10 the functionality considering they're bricks and not a stuffty repeating piece of bad looking garbage

the downside? you have to do it yourself, you can't just take handouts anymore. boohoo, looks like it's time to actually put some effort into your builds
I don't get it why people are saying terrain makes building effortless. Have you even played around with building on terrain or is this just an anti-terrain circlejerk?

kind of. i definitely don't play blockland as much as i used to. no maps is pretty wack.

the downside? you have to do it yourself, you can't just take handouts anymore. boohoo, looks like it's time to actually put some effort into your builds
"we now have a new feature to support moving bricks! the downside? now you have to place each brick face individually, you can't just take handouts anymore. boohoo, looks like it's time to actually put some effort into your builds"

what a lame excuse. did you know that game engines (used to create actual games!!!) have powerful and efficient map editing tools, used for working on large scale terrain. blender and other modern modeling tools have features like sculpting, weight painting, and shape modifiers. photoshop and other graphics editing software have useful features like layers, tools, and plugins. these are all things that make work EASIER.

The terrain editing system was designed to make work easier. It was made so people don't have to sit there placing triangles and rotating them until they look somewhat like a landscape. You could easily drag your mouse to create a hill. You don't have to sit there scrolling through a list and matching up brick corner sizes. What would be nice is if we had a system like mission editor for modter. Even roblox has a brick terrain editing system, designed so users can focus their attention more important aspects of their game.

It shouldn't be about making work harder, that's the stupidest stuff i've heard yet, it's like you're grasping for reasons to hate on interiors and terrain.


badspot is most definitely a programming god with a 2,000,000 player user base and a team of developers

landscaping with terrain bricks is so easy it's amazing

am i the only person who doesnt like cubescape

at all?

am i the only person who doesnt like cubescape

at all?
cubescape is not the only alternative

i miss maps, but not enough to say that blockland has gone to stuff without them.

What Badspot really needs to do is just develop a sort of terrain-building interface that perhaps allows for an isometric perspective of the landscape, and a mouse-based interface for defining terrain blocks on a scaled grid.

if you consider crappy-looking low quality terrain from 1999 that was halting development quality then yes
"halting development quality"
is this even a legitimate pro to the removal? seeing as we haven't had an update in over a year i think now...
i wish vehicle physics were fixed.

seeing as we haven't had an update in over a year i think now...
Last update was about three months ago. That isn't even close to a year.

Last update was about three months ago. That isn't even close to a year.
I think he meant any major updates worth mentioning.

I think he meant any major updates worth mentioning.
That would be 5 months, then. (bots)

"halting development quality"
is this even a legitimate pro to the removal? seeing as we haven't had an update in over a year i think now...
i wish vehicle physics were fixed.
Removing Torque's terrain system for the arrival of shaders made sense. Terrain needs to be redone (even without shaders) now that terrain will be designed around shaders instead of the other way around.

"halting development quality"
is this even a legitimate pro to the removal? seeing as we haven't had an update in over a year i think now...
i wish vehicle physics were fixed.

this is the first thing you've ever said that i agree with.

while i definitely got my $20 worth out of this game, the removal of terrains and interiors really disappointed me. i had all these cool memories of hanging out in the bedroom or the kitchen, or skiing on the slopes, etc. they were a big part of the game and i don't care how good your builds look, because the gameplay has suffered.

i still have v20. my friend Cca figured out how to get it running. if yall want a download, PM me i guess. we should totally have some slopes parties, if the multiplayer works. (we can probably use hamachi at the very least)

Removing Torque's terrain system for the arrival of shaders made sense. Terrain needs to be redone (even without shaders) now that terrain will be designed around shaders instead of the other way around.
i really hope they rework terrain, but they haven't announced any plans to as far as i know.