why don't you address the rest of my points instead of attacking a single misunderstanding. "hurr hurr try harder fallacy lol i like richard in the ass"
all dogfights are stuffty so I kinda lumped yours into the same group. yours follow the same basic concept as dogfight anyway: fly for miles, land, get shot, don't have any fun at all.
umm i don't talk like that? what are you trying to make me sound stupid so you seem right? kinda low tbh..
your concept of a dogfight is pretty broken. since when was the objective of a dogfight to land and get shot? you're supposed to fight in the air. just because people who named their servers "dogfight" didn't understand what a dogfight was doesn't mean you should start lumping in TDMs that actually fit their description. mine doesn't follow the basic concept of a dogfight since it's not about fighting in god-damn aerial combat.
"all dogfights are stuffty". well that's nice to think, but a lot of other people think they're a lot of fun. If people didn't enjoy large scale, games like War Thunder and ARMA1/2/3 would be dead. Maybe it's just not for you. You like small TDMs, other people like large ones? what do you want me to do? tell you that you should like the servers I like because I said so? I can prove your points wrong by pointing out all your flops, but i'm not going to tell you what you can or can't like.
"nothing to do with skill (how? skill determines whether you get shot down like a tard or not) and mechanics are boring (for you, not good evidence against the server) and 'broken' (this is a conclusion, not evidence. back it up before you spew it out)"
"that's why we have 64x terrain blocks" sacrifice map detail and design just so the map's big? slopes was nice because it had a whole bunch of natural cover. flat 64x convex cubes don't.
You can capture map points and teleport to them, making the trips even less long. you aren't forced to fly, and the cap points are within eyesight of eachother.