Author Topic: Has Blockland lost it's value since the removal of interiors and maps?  (Read 9367 times)

why don't you address the rest of my points instead of attacking a single misunderstanding. "hurr hurr try harder fallacy lol i like richard in the ass"

all dogfights are stuffty so I kinda lumped yours into the same group. yours follow the same basic concept as dogfight anyway: fly for miles, land, get shot, don't have any fun at all.
« Last Edit: August 24, 2013, 03:47:31 PM by RaR »


why don't you address the rest of my points instead of attacking a single misunderstanding. "hurr hurr try harder fallacy lol i like richard in the ass"

all dogfights are stuffty so I kinda lumped yours into the same group. yours follow the same basic concept as dogfight anyway: fly for miles, land, get shot, don't have any fun at all.
umm i don't talk like that? what are you trying to make me sound stupid so you seem right? kinda low tbh..

your concept of a dogfight is pretty broken. since when was the objective of a dogfight to land and get shot? you're supposed to fight in the air. just because people who named their servers "dogfight" didn't understand what a dogfight was doesn't mean you should start lumping in TDMs that actually fit their description. mine doesn't follow the basic concept of a dogfight since it's not about fighting in god-damn aerial combat.

"all dogfights are stuffty". well that's nice to think, but a lot of other people think they're a lot of fun. If people didn't enjoy large scale, games like War Thunder and ARMA1/2/3 would be dead. Maybe it's just not for you. You like small TDMs, other people like large ones? what do you want me to do? tell you that you should like the servers I like because I said so? I can prove your points wrong by pointing out all your flops, but i'm not going to tell you what you can or can't like.

"nothing to do with skill (how? skill determines whether you get shot down like a tard or not) and mechanics are boring (for you, not good evidence against the server) and 'broken' (this is a conclusion, not evidence. back it up before you spew it out)"

"that's why we have 64x terrain blocks" sacrifice map detail and design just so the map's big? slopes was nice because it had a whole bunch of natural cover. flat 64x convex cubes don't.

You can capture map points and teleport to them, making the trips even less long. you aren't forced to fly, and the cap points are within eyesight of eachother.

slopes also had the map design of a programmer - ugly and pointy and stuff

slopes also had the map design of a programmer - ugly and pointy and stuff
take it up with badspot. he could've increased subdivisions on maps. personally i think brick terrain looks ugly and blocky and bad.

I don't know why, but I like both brick terrains and I liked the normal terrains too. Many terrain landscapers are really skilled at what they do, and some just don't present it well.

take it up with badspot. he could've increased subdivisions on maps. personally i think brick terrain looks ugly and blocky and bad.

thanks for the opinion ill keep it in mind

anyways blocky??? you dont say!!! why would a game called blockland that revolves around rectangular or slight deviations of such bricks have terrain that might be BLOCKY??

building a terrain big enough for a tdm or dogfight is incredibly easy.
if you think otherwise, then you are making it to big to be fun, or you are a lazy forget.

Do you gain some sort of sick loveual pleasure knowing somebody spent hours on the terrain you're walking on?

pervert
my sides


games where you have to fly for a minute never works as well
it's incredibly easy to get lost in those flying games
actual dogfighting where you fight in mid-air almost never happens
as far as my experience was

thanks for the opinion ill keep it in mind

anyways blocky??? you dont say!!! why would a game called blockland that revolves around rectangular or slight deviations of such bricks have terrain that might be BLOCKY??
i don't know, but it sure is stupid.
  • it's a pain to drive on as you get stuck all the time or fall right through the default cubes (i had to make custom add-ons to somewhat fix this).
  • you can barely even ski on it
  • there's nearly no support for floating terrain, which is nearly the only way to make it large scale, detailed, driveable, and brick-efficient.
  • placing bricks one by one for terrain is inferior to the mission editor
  • ^same goes for finally painting them
  • rain and snow fall right through bricks
  • ^they don't fall through for modter, be modter takes up the same slot as water and zones, so you can't place water in the modter bricks
it's sad how the non-blocky terrain was way more efficient than the actual blocky terrain. maybe badspot should focus on fixing what the game "revolves around". or we should keep sacrificing efficiency so we can keep our blocko name!
games where you have to fly for a minute never works as well - how? do they break or something? do people start spamming the server? how does it not work out well?
it's incredibly easy to get lost in those flying games that's the fault of you not knowing how to fly in a straight path. i've never played a terrain TDM that took up more than 2 loops of terrain.
actual dogfighting where you fight in mid-air almost never happensi agree. people shouldn't label their server "dogfight" if the focus isn't on aerial combat.

how? do they break or something? do people start spamming the server? how does it not work out well?

that's the fault of you not knowing how to fly in a straight path.
i've never played a terrain TDM that took up more than 2 loops of terrain.

i agree. people shouldn't label their server "dogfight" if the focus isn't on aerial combat.

thanks for making me do that stuff with the bolds

anyway
first
it's as boring as hell
simply flying is boring

second

it takes up an infinite amount of terrain, but only "2 loops" has bricks on it.
you can get lost forever and ever

yes it's totally my fault for getting lost

if you start out in a wrong direction and fly straight, you'll end up lost
of course it'd be my fault if they simply LABELLED where to fly with midair bricks

third
yes indeed
so if you're flying for a minute with no aerial combat whatsoever
why do you need it

it takes about 20 seconds to fly the distance of a max draw distance view. (end to end, assuming someone is marking you)
thats more then enough time of no action between deaths.

to "travel" in a loop is the gayest mechanic to a dm ever. even a server of 64 people that would be boring and slow.
and yeah, the games we have that are to big are boring and slow. ALLLL of them...

thanks for making me do that stuff with the bolds
i didn't make you do anything, you chose to format your post like this.
anyway
first
it's as boring as hell
simply flying is boring
-____- i really hope this isn't serious. just because you personally don't like to fly doesn't mean the server's stuff that "doesn't work well".

second
it takes up an infinite amount of terrain, but only "2 loops" has bricks on it.
you can get lost forever and ever

yes it's totally my fault for getting lost

if you start out in a wrong direction and fly straight, you'll end up lost
of course it'd be my fault if they simply LABELLED where to fly with midair bricks
it is your fault. the planes either face where you need to go or there's visible bases/markers on the ground. It is your fault for getting lost when everything is right within one or two loops. if you choose to be a dolt and fly away from everything that's your own choice. you can make the same mistake on slate.
third
yes indeed
so if you're flying for a minute with no aerial combat whatsoever
why do you need it
i don't even get what you're trying to say here. why do you need what? aerial combat? you just said there was none? i don't get this point.
it takes about 20 seconds to fly the distance of a max draw distance view. (end to end, assuming someone is marking you)
thats more then enough time of no action between deaths.

to "travel" in a loop is the gayest mechanic to a dm ever. even a server of 64 people that would be boring and slow.
and yeah, the games we have that are to big are boring and slow. ALLLL of them...
you're right, it probably is slower paced, but some people prefer slower paced DMs. not everyone wants to be able to run out and die the second they spawn. the same reason you hate them is the same reason other people like them. it's just not your thing, there's plenty of other servers to chose from if you don't like the style of the terrain TDMs.

-____- i really hope this isn't serious. just because you personally don't like to fly doesn't mean the server's stuff that "doesn't work well".
do you think it's fun to wait 20 seconds before there's anything to shoot at
it's very slowpaced and boring


it is your fault. the planes either face where you need to go or there's visible bases/markers on the ground. It is your fault for getting lost when everything is right within one or two loops. if you choose to be a dolt and fly away from everything that's your own choice. you can make the same mistake on slate.
can you confirm that the planes face where you need to go or visible markers on the ground?
for example, pictures?
making the same mistake on slate is tough, since people will generally build their own terrain
to a limit, where they then add invisible or visible walls which indicate when you're going the wrong way


i don't even get what you're trying to say here. why do you need what? aerial combat? you just said there was none? i don't get this point.
Whats the point of flying for 20 seconds before there's something to shoot at?
there is none. therefore, remove it.


i think he is in his own little world where he role plays some dramatic sneak assault from over the horizon. lol
in reality it dosnt make good game play.

to say some people dont like spawning and dieing so quickly, would also imply they DO enjoy spawning and waiting a long time to accomplish just as much.

its just silly.