Author Topic: The Elder Scrolls Online [To be P2P with Item Shop]  (Read 2695 times)

It has a monthly subscription, but after that, everything is free. Every item that can be used somehow in-game, can be found and used, in-game.

I might be wrong but I heard there are microtransactions inside the game.

I would be getting it for the PS4 so would it still be P2P?

Gamers are spoiled now. I remember when $15 sub model was the norm. Free to play was a completely foreign and seemingly unprofitable idea. Now that people just expect their games to be free, they cry that there's a sub model. Even if the game could be absolutely amazing.
I've yet to play an MMO worth 180 bucks per year

This game is a very weird mix.
The combat system is extremely choppy and half the time I don't know what the hell is going on. Everything is highlited and glowing and... it just doesn't feel right.
The graphics are amazing for an MMO, but animations are very average.
I'm most concerned about the quests. Will they use the randomised quests they had in Skyrim, or will it just be the same quest for the same woman who wants to be escorted through the dungeon over and over and over again?
Seriously, for a game that costs 15$ a month, I will have very high expectations, and so far I think I'd rather spend that cash on something else.

I've yet to play an MMO worth 180 bucks per year
for real. i mean it looks like it shouldnt be free to play, but still, $15 a month is pretty pricey

Okay...now I'm disappointed. All of my friends thought it was pay once and play forever. We even had this huge plan for who we would be. I was going to be the healer / two-handed melee, we had a few archers, and I think a mage...but now, those dreams are gone.

WELP, TIME TO MAKE MY OWN GAME.

remember guys, they aren't thinking about kids, they are thinking about adults who makes hundreds of dollars in their paychecks every few weeks. pretty sure many, many adults play the elder scrolls games, just like world of warcraft.

btw the grammar in that article was horrible who wrote that stuff

to me an MMO having a subscription makes sense, they have overhead, so the players should be covering that.  That's the way a business runs.

BUT, that also means they have to meet the expectations of the price point their asking, it's not free so they can't just say that you get what you get.

If they can pull it off being worth $15/month (which it currently isn't, imo), then I have no problem with it.  That's going to be tough though, most people won't play EVE Online due to $20/month subscription, and that game is near perfect for what it was going for.

remember guys, they aren't thinking about kids, they are thinking about adults who makes hundreds of dollars in their paychecks every few weeks. pretty sure many, many adults play the elder scrolls games, just like world of warcraft.

btw the grammar in that article was horrible who wrote that stuff

You are giving that excuse that every single gamecompany ever should make games that make people pay even more taxes.

$15 a month is pretty pricey

It's really not. Any other subscription based model for any game is about that. Even XBL.

remember guys, they aren't thinking about kids, they are thinking about adults who makes hundreds of dollars in their paychecks every few weeks. pretty sure many, many adults play the elder scrolls games, just like world of warcraft.

I would like to agree with this as well.

It has a monthly subscription, but after that, everything is free. Every item that can be used somehow in-game, can be found and used, in-game.

It's like you didn't even bother to read the title. It says in the title there will be a shop.

It's really not. Any other subscription based model for any game is about that. Even XBL.

I would like to agree with this as well.

It is pricey when you take into account what the game is itself, it really isn't looking worth it at this point, and then for it to be coming to console is laughable, they will lose most of their fan base that would've bought the game for console.. The main problem I have with sub games is alone it's fine, but unless you plan on playing nothing but that game alone subs will add up, like I wanted to play Wildstar and TESO, but I'm not paying $30 a month just to switch on and off occasionally (especially since I usually switch frequently), also not going to alternate months because I shouldn't have to. And then I would also want other games.

i don't honestly think its worth the sub. it seems to light of a game. just my opinion though.

i don't honestly think its worth the sub. it seems to light of a game. just my opinion though.

I completely agree, it's going to have to have to change quite a bit before I consider.

I'm kind of curious to know why they went with the sub model after a ton of games failing to keep the model.

all the good mmo's are subscription based

deal w/ it you poor-ass teenagers

all the good mmo's are subscription based

deal w/ it you poor-ass teenagers
Yea! I can name all the ones I played that I found fun!...Oh wait, that's none despite playing most sub mmos out right now.

I completely hate the logic that an mmo has to be sub based for it to be good. It's completely idiotic, unless the game's only objective is to grab money and contains no depth at all, it's completely opinion based and a game like Neverwinter for example, has no difference in quality vs the sub games that are out. It has a different feel and style which could be a turn off but the quality is there.

It's also why I hate the people that like sub games for the "quality". It has nothing to do with the model, it's the developer's fault for making a stuffty game.