Author Topic: Char's Mini-Comics and other art (have you practiced your holy counter today?)  (Read 478410 times)

Camera let me use his format, do not sue.
Emgiell

↓↘→
Wind Slash: Shoots a fast disk of wind that starts curving upwards

↓↙←
Fire Blast: Shoots a fireball that gets smaller over time

→↘↓
Head Butt: Head gets set on fire while dashing a short distance

←↙↓
Back burner: Quickly jumps back by firing a short ranged fire blast (basically hit and run)

←↙↓↘→
Fire Ring: Flys in a small loop while breathing fire

→↘↓↙←
Cyclone: Summons a short ranged tornado to bring the opponent closer to the summoner

→↘↓↘→
Reflect: Emgiell spins around and if any projectile gets caught in this it gets sent back at a higher speed, if melee attacks get caught then the opponent gets sent dashing the opposite direction

Hyper 1: Bursts into combustion while flying non-stop at the target.
Hyper 2: Fires a fiery tornado
Hyper 3: Crosses the screen while rapidly firing fire along the ground.

Size?
AKA I don't know how hit boxes work here.
Small charter size
(hunched over usual dragon wyvern shape)

I never really played fighting games like this, please tell me if I should change anything.
« Last Edit: June 22, 2014, 02:16:16 AM by Fastlex »

uh yeah I was eaten by that text wall and got insanely confused
I'll just copy off of Camera/fastlex is what they're doing is right ._.

char i will be in this game somehow

dunno how it'll happen but it just loving WILL


i will upload a picture of my OC in a moment/later. He is a blockhead.

i will upload a picture of my OC in a moment/later. He is a blockhead.

oh, uh... that does lessen the chances a little

I'll just copy off of Camera/fastlex is what they're doing is right ._.

pretty much



oh also I'm going to be at the lake all day so *insert sad face*

Okay I'll attempt it I guess...

Flatflyer

↓↘→
Throws a sword that travels outwards a little and returns to him

←↙↓↘→
Magical wings appear on his back as he flies upwards, damaging anyone hit by him while traveling.

→↘↓↙←
shoots a exploding magic orb into the air, it explodes after 2 seconds.

→↘↓↘→
Slashes his sword forwards, and creates a magic slice that travels forwards a few feet in front of him, The slash deals major damage.

→↘↓
Shield Blast: a magic shield bursts out which throws away and damages any opponents close by.

←↙↓
Shoots a Diagonal Energy blast from his hand

Hyper 1: dives forward very quickly Beak first, heavily damaging anyone hit by him
Hyper 2: 10 Magic missles orbit him, and home in on anyone who gets close to him.
Hyper 3: starts doing Spinning sword slashes that creates a magic whirlwind around him, dealing high damage.



did I do it right?
I kinda copied most of the move steps off of camera but whatever

damn my oc doesnt have powers or anything
but i dont want to just use normal attacks
can someone invent a moveset or something for me?

drunk pikachu and guns involved, pls

I kinda used the arrow combinations that would make sense/feel good to use that relates to the move.

I kinda used the arrow combinations that would make sense/feel good to use that relates to the move.
Yeah
I kinda figured stuff like ↓↘→ would be a sideways attack move or something and →↘↓ would be like a ground based AoE move or something

My turn!

Gemini the Wind Spirit

↓↘→
100kg Cane
: Slashes outwards with cane, close range.

←↙↓↘→
Air Lock
: Creates a vacuum for 4 seconds. Gemini is defenseless during this attack, and cannot move. Damages opponent continuously; however, opponent can still attack and can move at 50% speed.

→↘↓↙←
Storm Chaser
: Releases a tornado which lasts for 5 seconds, moving back and forth in a random pattern.

→↘↓↘→
Death Sentence
: Wind whistles and roars, speaking a "death sentence" which forces the opponent to the ground, crushing them down with the force of 10x gravity. Damage scales up the higher you opponent was in the air when the attack began. This is a momentary attack, opponent is not held the the ground, just smashed against it.

→→↓
Eye of the Storm
: Creates a swirling sphere of wind around opponent that quickly contracts until it disappears, momentarily squeezing the opponent and knocking them down.

←←↓
Windshield
: Creates a shield in front of Gemini for 2 seconds, launching attacks back at the opponent, dealing half attack damage back to the oppenent.

Hyper 1: Gathers part of his mist-like body and throws it, floats slowly across the screen for 1.5 seconds, explodes, dealing high damage to anyone withins range.

Hyper 2: Tips up his hat, releasing a deluge of concentrated wind, forcing the opponent back and dealing high damage, but less than Hyper 1 (as this one had knockback).

Hyper 3: Throws his cane like a harpoon, severely damaging the opponent if the opponent is hit (this move would be hard to aim). Cane teleports back to him.

wait what aren't we supposed to only 4 have combos?

wait what aren't we supposed to only 4 have combos?

You can have more, but it'd be confusing to remember them all when "playing"

wait what aren't we supposed to only 4 have combos?

Nah, you can have more. But having more than three (which is probably the minimum) can add to variety, and plus I can add air-only/ground-only special moves.

I guess nobody wanted to do any hold characters.

Also I cut my wrist today!
inb4emojoke

Chatters
A mysterious young squirrel-man Quercica's remote woodlands.  Chatters is normally peaceful and rather lazy, but the mysterious host of the fighting tournament has kidnapped his bandmates.  Having no real special powers but boundless determination, Chatters will stop at nothing to have his friends back.

Special moves
Rummage Flail: Pulls a random small object out of hammerspace and throws it.  Most of these are low-damaging nuts or somewhat-less-low-damaging rocks, but there's a small chance he'll throw a brick, a shovel, or even a lit stick of dynamite!  Everything he throws has somewhat different properties.

Squirrely Dash: Charges forward at high speed, ramming anything he runs into.

Tail Guard: Moves his tail in front of him and hides behind it.  If this connects with a close-up physical attack, Chatters will counter it by throwing the opponent behind him with his tail with a force equivalent to the strength of the attack.  Easily thwarted by ranged or elemental attacks, but a great counter against punches and kicks.

Dischord: Pulls out his fiddle and bow and plays an incredibly shrill, poorly-bowed chord, wincing as he does it.  This creates twisted-looking music note projectiles that will stun opponents hit.

Snack Time: Pulls out a sandwich an eats it.  Easily interrupted, but grants a buff. (up to you really, health restoration is ideal, but that might be OP)

Taunt
Pulls out his fiddle and bow and plays a short tune.

Hyper
Chatters gets mad.  I mean really, seriously enraged.  He gains increased speed, attack power, and damage resistance until he blows off some steam.  How angry he gets, and thus the strength of his buffs and how long they last, depends on the hyper level.


So that's all for now.  Chatters is kind of mundane (no special powers besides the whole unstoppable rage thing) so I hope you'll be able to fill in the gaps with basic physical moves.
« Last Edit: June 21, 2014, 07:12:08 PM by Plastiware »