ChattersA mysterious young squirrel-man Quercica's remote woodlands. Chatters is normally peaceful and rather lazy, but the mysterious host of the fighting tournament has kidnapped his bandmates. Having no real special powers but boundless determination, Chatters will stop at nothing to have his friends back.
Special movesRummage Flail: Pulls a random small object out of hammerspace and throws it. Most of these are low-damaging nuts or somewhat-less-low-damaging rocks, but there's a small chance he'll throw a brick, a shovel, or even a lit stick of dynamite! Everything he throws has somewhat different properties.
Squirrely Dash: Charges forward at high speed, ramming anything he runs into.
Tail Guard: Moves his tail in front of him and hides behind it. If this connects with a close-up physical attack, Chatters will counter it by throwing the opponent behind him with his tail with a force equivalent to the strength of the attack. Easily thwarted by ranged or elemental attacks, but a great counter against punches and kicks.
Dischord: Pulls out his fiddle and bow and plays an incredibly shrill, poorly-bowed chord, wincing as he does it. This creates twisted-looking music note projectiles that will stun opponents hit.
Snack Time: Pulls out a sandwich an eats it. Easily interrupted, but grants a buff. (up to you really, health restoration is ideal, but that might be OP)
TauntPulls out his fiddle and bow and plays a
short tune.
HyperChatters gets mad. I mean really, seriously enraged. He gains increased speed, attack power, and damage resistance until he blows off some steam. How angry he gets, and thus the strength of his buffs and how long they last, depends on the hyper level.
So that's all for now. Chatters is kind of mundane (no special powers besides the whole unstoppable rage thing) so I hope you'll be able to fill in the gaps with basic physical moves.