Here is a preview of the new inventory GUI, which will be included in the next update (let me know what you think! This way it'll seamlessly integrate with the backpack GUI):
Is there a current way to detect when an item is put into the brick/taken out?
Not with events, currently. I can include it if necessary though.
I almost forgot. Does this work with trust?
Not yet. Would y'all prefer to prevent other players from creating storage bricks unless they get trust from the host?
Can I limit it to only certain bricks that can be used as item storage
No sorry. Since I'm using the Player target for events, I can't access info about the brick. You can, however, set the Storage Bricks Per Player setting to "0" so that players can only use the bricks that you set up previously.
Ghost, you're a genius.
(BTW my example with minigame resets was only an example. I'm looking for something more like the addItem player event, but for storage bricks. Sorry for leaving that ambiguous.)
If you can force GUI downloading, I'd say that this mod couldn't get much smoother. Already polished as is! :D
Thanks, and that's okay; I was thinking of making an addItem event exclusive (perhaps only working with minigame input), but I'll consider other options. And the RTB GUI Downloader might be too restrictive, :/ but we'll see.
I really hope bot looting makes it in.
Vehicle inventory, anyone?
I just realized that you can already store items in bots and vehicles. Perhaps I can improve upon bot and vehicle inventories, however, with restrictions and addItem events later on.