Poll

Do you think Personal Add-ons are OKAY?

Yes, Personal add-ons increase server appeal
81 (59.1%)
No, everything should be open-source
42 (30.7%)
(bonus) Private add-ons are also okay to me.
14 (10.2%)

Total Members Voted: 137

Author Topic: General Opinions on Personal add-ons?  (Read 10945 times)

yeah btw the reason pandan made this topic was most likely because of that modification discussion topic i made
Yes, it was.

But I'm not targeting you. This has happened before.


If it's something like Pecon's Server, or adds some funky new shop system or what not, I'm cool with it. However, if it's a really slick vehicle, it bothers me, because I may want to make like a street race or something with it, but I can't.
So only the personal add-ons you want should be released?
What if they made that vehicle FOR the server?

I think personal add-ons are bad. People say that they're for server appeal but seriously, why does having your server 100% full matter that much? Users play whatever they want to. Having a personal add-on for your own little 'fanclub' and to collect players is idiocy. All finished addons should be public.

I don't see what's so bad about it. I've made add-ons for my server only. People have asked for them. I tell them no because why not? Its just a few models I threw into the game to spice my map up a little. Its not like I've made maps integrated with shaders holy stuff calm down.

Its not like we're forced to GIVE OUT our add-ons. Well it may be very soon...

Private addons serve no purpose other than to brag about how you have it and others don't.

Personal addons, however, serve a purpose for a specific server. They serve to make servers stand out, like they should and do, unlike private addons which get muddled after being passed around so much.

However, I think that personal addons should get released after you are done with them, unless you plan to use them for future ideas.

note that there are instances where there is overlap

for instance me and port were hosting super murder mystery and explicitly didn't release it to anyone else, but did hand it back and forth between ourselves occasionally so we could both work on it

'personal' doesn't necessarily mean 'just one person'. in fact i'd say that it's the wrong label entirely

What was the purpose of adding the cache file in the first place?

Simply put, the file caching system was implemented to reduce the clutter created by the games old download manager, and not so much to secure the content.

I'd also like to add that there is no feasible way for a human to find data in the cache. The names of files you do not have in your blockland directory are not added to the database. If you tried to export every bit of data in the cache, the file names would look like this: "907d14fb3af2b0d4f18c2d46abe8a edce17367bd" and there would be no file extension, so you'd have to also parse each file to determine the file-type and sort them by extension, and even then, you'd still have no file name.

That being said I don't think add-on developers need to worry about people reverse engineering their add-ons because I don't think many people in this community have the knowledge or attention span to carry out such a time consuming task.
« Last Edit: January 08, 2014, 09:14:02 PM by Zelothix »

-snip-
i have autism
« Last Edit: November 06, 2013, 10:32:38 PM by Pandan »

I don't get why people think I gave out my bricks. I Didn't give them out once..

I paid for all my custom bricks for Land of Blocks. I did not give out any of the bricks but instead had them taken from me by eepos, using a method I'd rather not say. Basically, any model in any server you go to, you can take and package up and put on your own server.

I'd rather them not be released, but it's too late for that, so oh well.
« Last Edit: November 06, 2013, 09:47:22 PM by elm »



anyone who thinks all addons should be open source is an idiot.
i get a lot of things scripted or modeled for my servers and if i released it all not very many people would come.

add-ons are like protection that people can't copy your idea. people can take your build but they can't take your addons unless you give them out.

although i don't believe in secretly handing the addon down among a group or friends or anything, addons shouldn't be used to boost your ego, just to make a server better

anyone who thinks all addons should be open source is an idiot.
i get a lot of things scripted or modeled for my servers and if i released it all not very many people would come.

add-ons are like protection that people can't copy your idea. people can take your build but they can't take your addons unless you give them out.

although i don't believe in secretly handing the addon down among a group or friends or anything, addons shouldn't be used to boost your ego, just to make a server better
just make it hard to use

just make it hard to use
scripters would most likely take the add-on and make it easier to use

I'd also like to add that there is no practical way for a human to find data in the cache that they want. The names of files you do not have in your blockland directory are not added to the database. If you tried to export every bit of data in the cache, the file names would look like this: "907d14fb3af2b0d4f18c2d46abe8a edce17367bd" and there would be no file extension, so you'd have to also parse each file to determine the file-type and sort them by extension, and even then, you'd still have no file name.
this is not actually difficult. primarily time consuming.

if someone makes a server using a really unique gamemode that they made, it makes sense to keep it to themselves, because if everyone had that gamemode the server wouldn't be unique anymore