Did you maybe ever think about that people WANT to make game engines and not games?
And that's the issue I'm trying to address. People shouldn't want to make game engines because there are already plenty.
YOU wouldn't be able to make games so easily if others didn't make game engines for you.
And they already have.
Some people might want to make games, others may want to make the platforms for those people to make games ON.
And, again, they already have.
You're REALLY coming off as an
I apologize then.
I was actually going to make this joke myself, thank you, Psarius.
WTF?
You probably meant to link here: https://www.unrealengine.com/
Wasn't the point of my post, but alright.
youre not. i just have a strong affinity for the creation of engines over the creations of games.
And I simply wish this were not the case for many people. There's a very,
very high chance that any engine you guys make will just chill in a github repository, collect dust and never see the light of day.
I'm not saying I own the thread or anything, but I seriously don't want to have an "Engine Design Megathread". This is a place to discuss games and the creation of them, not engines that may or may not become games. Hell, someone a while back posted in this thread wondering if they had to actually write any code to be able to contribute to the discussion. That tells me that the thread is too tech-centric and not game-centric at all. I'm not saying we should abolish prototypes or anything like that, but just keep in mind what
game design truly is. In my mind, even board games and table-top roleplaying games would have a place here.
I probably won't make very much sense with my rambling here, but I just love seeing people being creative and exploring their ideas, regardless of how 'good' they are. I love to see people creating tangible, playable products. But when everyone is making an engine, nobody is making a game. That would be an abhorrent world to live in.