I finally got shadow maps working in my game engine :Dhttps://www.youtube.com/watch?v=h7j0r84JhFc
are you making a custom engine just to make a ball roll game with it?
but the end result should be some ball roll game.
Can't work on this anymore because apparently my current version of gamemaker only allowed 20 sprites ffs
Has anyone tried out working with open source engines like the Doom 3 engine or Tesseract?
has anyone tried to make a game engine from scratch?
has anyone tried to make a game engine from scratch?i feel like doing so but cant decide where to start. ive been reading on whether going with directx or opengl for the past month and so far im super annoyed with the lack of directx documentation as opposed to opengl. but then again directx contains a bunch of apis and opengl doesnt. that means i gotta mix other libraries into the equation if im going with opengl. its going to be such a cluster forget to get the setup working
yeah ill probably go with opengl. ill be scouting for other libraries for audio and controller input but ill attempt them on my own first.anyone else suffer from some sort of external library phobia?idk why i feel weird with adding libraries to my programs. i know "dont reinvent the wheel" but i feel like i dont accomplish anything with adding other peoples work to my work. before i was doing mp3 decoding and playback and i wanted to go low level but everywhere i looked for help people kept saying "dont bother just use a library like bass" or whatnot. same goes for other libraries. yeah they might be maintained by a team of professional programmers and might be more better but it feels like im letting them program for me and it turns me off