Author Topic: Game Design Megathread  (Read 558855 times)


munchin' n' shootin'



oh stuff he's makin a gravity game

cool


Bump

Anyone here who could help me with unreal 4? I'm following this series of videos over creating a simple endless running game and I've ran into a problem. Whenever I try testing my new level like told at 5:30 in the second video, it does not spawn my floor and walls. Everything up to this point has been working fine. I am guessing it may have something to do with my version being newer than what was used in the video. I did ask somebody else for help and they said try setting the gamemode's level to the new blank one. How do I go about this?
Got this fixed wow it was an easy one.
« Last Edit: June 25, 2016, 11:23:36 PM by Legodude77 »

UPDRAAAAAAAAAAAAAAFTS!!!!!!!


Quick question: If you can create another game window and draw other things in it, is your scripting engine too powerful?   :cookieMonster:


(click for larger)


Quick question: If you can create another game window and draw other things in it, is your scripting engine too powerful?   :cookieMonster:

[ img width=800]http://i.imgur.com/Hpo54qJ.png[/img]
(click for larger)
imo that should just be expected

Today on "How the forget did he do that?":



« Last Edit: July 20, 2016, 08:11:15 PM by chrisbot6 »

Spawned 4000 butterflies, game is loving dying


b  u  t  t  e  r  f  l  i  e  s


Yo! Beginner flash game maker here! I just started learning how to make a plat former and am able to successfully create a ground and jumping player. THEN I learned how to make an animated player with different animations for each action. I got it to work, but there are some problems. As in, things I don't know how to do.

1.) I made a falling animation, but don't know how to use AS to trigger it. Is there a funtion for if(falling) or something?
2.) I got my jumping animation to work, but it only works in one direction. Really stumped on this one, since I've experimented with the code for like a day now and just CAN'T get it to work in the other direction.
3.) I don't know how to stop an animation from happening once the player releases the button so that the idle animation can be played. For example, if I run right in the game and stop, the running right animation will still continue to play.  Is there a if (Key.isReleased(Key.Right) code I can use or something? If so, I could probably easily remedy this with a touchingGround instance right?

So yeah, that's all I wanna do for now. Set up a properly working, animated character. THEN I'l get to all the V-cam, enemy, health-bar, wnning level, stuff. I'm even planning on incorporating rag-doll effects into it. :) If'n you guys need the code, just let me know. I'd appreciate the help. From what I've seen here, this is probably child's play for you guys.