im saying the sword itself is clunky
when you use it, you can't move, but the sword also doesn't reach very far, but enemies both move very quickly and can attack you while you're cooling down with the sword
it's unresponsive, basically. it's like the lowest level castlevania whip from the original games
what i would do is give the player more flexibility with the way they can attack, like smash bros, and increase the enemy count but each enemy's general effectiveness to match
the fog is fine but the screenshake is well beyond over the top and so pronounced that it's actually impractical: the reason screenshake is usually relatively understated is because you still have to be able to see what the forget is going on through the screenshake which is hard to do when all the sprites on the screen are jumping like 64 pixels every thirtieth of a second to somewhere else and the red overlay that shows up when you get hurt is so thick you can't see what is happening while you need to be scrambling to get your heart back. everything dissolves into this impenetrable cloud that isn't fun or challenging as much as it is debilitating and infuriating