Author Topic: Game Design Megathread  (Read 553797 times)

Start right now instead. There are basically infinite tutorials available online, much better than what you'd learn about it in university.
I promised myself I would learn the UDK last year but only followed about 3 tutorial videos and never went back to it. An official degree in it would help me get better jobs, so Im still looking to go into the class even if I learn it now



the sequel to tetsujin will be Kotetsujin

because tetsu means iron and kotetsu means steel, you see

do ever release these games bushi?

Start right now instead. There are basically infinite tutorials available online, much better than what you'd learn about it in university.
from what i can tell, most cases will assume you have little to no prior experience

since that's probably likely for most

so yeah go ahead and get started if that's what you think you want to do. it'll give you an idea of if you're right and you'll get experience with it at the same time.


the sequel to tetsujin will be Kotetsujin

because tetsu means iron and kotetsu means steel, you see
Will this version ever see the light of day?

well, i've named it, and the game was already in a playable state before i even began to modify it, so probably

i think i'll actually auction it as an html game. maybe find someone to do music (with the express notice that i probably can't pay them but they'll get to piggyback off of whatever fame kotetsujin ends up garnering)


Bushi, do you use spritesheets or individual images?


Your games have brilliant and exciting flow

I feel like your AI is a little too passive, but very neat.

I'd like to see what happens when a speedrunner gets ahold of that game.


loving ballsack perpixel collision is not easy.