Author Topic: Game Design Megathread  (Read 553777 times)

it gets reaaaally annoying to have to put the components for my love2d game in a zip, then rename it to .love, is there an easier way?
just drag it onto love.exe

just drag it onto love.exe

okay thanks

i want to attend this "flappy jam", since it seems cool and i've never been in a game jam before so yay

since dism's on a slight hiatus, I think I'll go in the flappy jam as well



working title: intercontinental bullstuff missile

It looks too controllable.
Make it harder.

for something of your calibur i'd love the title to be really long
like "STYLISH INTERCONTINENTAL ROCKET MID-AIR DRIFTING SUPLEX BLAST BULLstuff"
can't wait to see how the background looks

lol i forgot that i bought gm:studio a year or so ago
i decided to try it again, made a cool looking flappy bird game
nice
i think i'm gonna make more stuff with this for iphone/android until i finish my java quest so i can learn some more programming languages



Already looks better than flappy bird in every way, so...

I was going to make a more ambitious, Super Mario Bros.-like game for Flappy Jam, but I scrapped it in favor of simplicity and something I would be comfortable with making really hard.

I present...


(click to go to the jam page)

It's basically a playable version of this avatar I made nearly two years ago.



Jump, duck, and duck-jump to postpone your inevitable demise.  Go for a high score!  Mine is 268.
« Last Edit: February 14, 2014, 02:54:12 PM by Plastiware »

-snip-
This game is really awesome.
And BGM is at it's finest as always  :cookieMonster:

Funnily enough, my idea was actually inspired by that avatar. Nice game.
« Last Edit: February 14, 2014, 02:18:48 PM by Kingdaro »



Awesome. I still have an edited version of that avatar, btw.

One thing though: "Press enter to keep try, or esc to back"
Is it supposed to be like this, or?
« Last Edit: February 14, 2014, 02:19:24 PM by Yosher »

Awesome. I still have an edited version of that avatar, btw.

One thing though: "Press enter to keep try, or esc to back"
Is it supposed to be like this, or?

Do you really think I would put Engrish in a game unintentionally?