Author Topic: Game Design Megathread  (Read 553681 times)

sometimes buildings spawn too far away to actually jump to
did you read the README

you have to sacrifice your intel bags when that happens, and they let you jump in midair

EDIT: just hit shift in mid-air whenever you have bags
« Last Edit: February 16, 2014, 04:57:47 PM by Zay »

that is both extremely counter-intuitive and bizzare

why not just bind both to the jump button it wasnt even clear i was picking up intel

ALL ABOARD THE FLAPPY BIRD PARODY BANDWAGON

Ladies and gentlemen, I give you

FLAPPY BRICKS



What am I doing with my time
Amazing.

that is both extremely counter-intuitive and bizzare

why not just bind both to the jump button it wasnt even clear i was picking up intel
well why do you think it's called intel dash

I used the double jump in a seperate key because it takes away your score whenever you use it

That's kind of stupid. You could just say "if I'm jumping off the ground, don't use intel, if I'm jumping from the air, use intel" while using the same key.



how does it look
looks good, hope i'll be able to play it on mac

That's kind of stupid. You could just say "if I'm jumping off the ground, don't use intel, if I'm jumping from the air, use intel" while using the same key.
that's not what I meant

I didn't put it in the same key because some people might not want to sacrifice their intel

looks good, hope i'll be able to play it on mac
Sorry, I have no native Mac port.
Uploading the game soon.



i'm really enjoying this

i've added one of those random blast things, rounds that require a varying number of points to win, and powerups :D


i don't wanna upload my game to the flappy jam yet, i think there's still a few more things to be added, and some small bugs to be patched, but yea it's in a 98% playable state, but your chances for BEATING THIS GAME ARE ANTITHETICAL for the time being

this is V2 of the game if you want to play it
« Last Edit: February 16, 2014, 08:57:16 PM by PurpleMetro »

i don't wanna upload my game to the flappy jam yet, i think there's still a few more things to be added, and some small bugs to be patched, but yea it's in a 98% playable state, but your chances for BEATING THIS GAME ARE ANTITHETICAL for the time being

this is V2 of the game if you want to play it
wtf

why is it like 41 mb. that's huge.

It's feels a a bit too... floaty, I would say. The only reason why I die is because the abundance of projectiles.
And a few more things.. please make it so you reset the stage when you die. I know the game is supposed to be hard, but come on. I hate spawning RIGHT WHERE I DIED!
There's no real indicator that you died that makes a real impact, maybe make a sound or something?
The lack of sounds is very disappointing, I feel like I'm doing nothing when I grab whatever I'm grabbing. You wanna stimulate the player and make grabbing your coins and pickups gratifying.
The visual style, I'll give it to you, is sort of cool. Only problem is that everything is a box and bland, so please expand and branch out a bit.
And why is the file size so huge? Is it because of the music you took or what?
but your chances for BEATING THIS GAME ARE ANTITHETICAL for the time being
My chances of beating this game is opposed? Huh? Also, I don't think the game is supposed to be beatable. That's the point.

wth purple the controls in your game make no sense

you move up with z and down with x. it's like using a to move right and b to move left in a mario game or something. use arrow keys, it makes a lot more sense

also why does the music in the main menu reset after every room switch

oh and the invisibility powerup should warn you when you're running out of time

EDIT: ok what the forget are you seriously using anamanaguchi's music

the music in the rooms doesn't even loop what is this
« Last Edit: February 16, 2014, 09:28:54 PM by Zay »