Author Topic: Game Design Megathread  (Read 553723 times)


it's beautiful james

really beautiful

« Last Edit: February 17, 2014, 02:38:55 AM by Bushido »

My god all of those are brilliant

i'm gonna port my game to love2D, because i don't feel like buying studio for OS portability

oh well, guess this will give me alot of time to rework it


This one has to be my favorite.
i'm gonna port my game to love2D, because i don't feel like buying studio for OS portability

oh well, guess this will give me alot of time to rework it
lol it's just a jam game, porting it to other OS's won't make it any better
just worry about the other aspects
« Last Edit: February 17, 2014, 08:59:25 AM by Skull Candy »


Non-Flappy game passing by

how does it look

It looks very Non-Flappy-ish and pretty. Perhaps add some random vegetation scattered around for variety, eventually?

Non-Flappy game passing by
how does it look
looks good but very difficult
what's it gonna be? it looks like an online flash game in which one hit = death and that you respawn quite fast

looks good but very difficult
what's it gonna be? it looks like an online flash game in which one hit = death and that you respawn quite fast
It's a Game Maker game where you slash A.I. warriors. If you get hit, you'll have 5 seconds to get the heart you lost, otherwise you'll die.

It's a Game Maker game where you slash A.I. warriors. If you get hit, you'll have 5 seconds to get the heart you lost, otherwise you'll die.
ooo that has some kinda symbolism to it sounds fun

ooo that has some kinda symbolism to it sounds fun
I should have a playable version for you guys up soon.


it's even more fiendish than the original