Author Topic: Game Design Megathread  (Read 554731 times)




Even weirder because I'm pretty sure I read that earlier, so how could I have forgotten it?

Anyways it looks cool.

Anybody want an old poorly made mostly working quest system I made and am never going to use? Unity + C#

http://pastebin.com/G6kVNn5e (I think that's all you would need to use it..)

It only supports one quest at a time because that's what I wanted it to do.
Also it needs to be cleaned up badly,  I can spot a few parts that are unneeded with decent coding skill~
« Last Edit: May 09, 2014, 10:14:40 AM by tails »



(Excuse the stretched ui.. I don't remember what resolution I made it for.)
EWWW WHAT
get a better gui skin before taking screenshots >:C

It's not something I'm ever going to work on.. It's like 3 years old.

You guys remember River City Ransom?



Punchie punchie punchie.

But with RPG stuff.

Woah, where'd the time go?

Anyway, I've made a lot of progress on this game since the original alpha. Combo system, minimap, hp and mp, etc. Reworked sprites so way less River City and a lot more RPG.



I'll be posting a video once I get a few of the initial kinks and bugs out so I have some footage to show.

eh the pixels look unproportional sorta

eh the pixels look unproportional sorta

I'm not sure what you mean?

Like don't take this rudely, I'm legit thinking about your criticisms, I just don't see unproportional? They're all the same resolution.

Could you perhaps elaborate some?

is the edge of that water just a filler? it kind of clashes with the style of the sidewalk with its much more detailed black outline.
also, "lvl 1" looks a little funky up in the corner, is it supposed to be that way?

I'm not sure what you mean?

Like don't take this rudely, I'm legit thinking about your criticisms, I just don't see unproportional? They're all the same resolution.

Could you perhaps elaborate some?

They're not in the image provided, like the image has been scaled or something.
I know the arm, legs, and hair have differently-sized pixels in the image, more noticeable if you zoom in.

They're not in the image provided, like the image has been scaled or something.
I know the arm, legs, and hair have differently-sized pixels in the image, more noticeable if you zoom in.

Oooh. Oh yeah, that's a scaling issue cause I hand scaled the screenshot when cropping it, my bad.

is the edge of that water just a filler? it kind of clashes with the style of the sidewalk with its much more detailed black outline.
also, "lvl 1" looks a little funky up in the corner, is it supposed to be that way?

Yes, the water is filler and will have much more detail added to it as well as the rest of the land later, I'm just laying out my basic open world city.

lvl 1 is in a placeholder font as well.

if i seem inactive it's because i'm on vacation

unrelatedly, look! landsharks! in 720P!

Does anyone else go to IGDA events? There's one coming up for me next week and I'm going to be trying out my prototype.

unrelatedly, look! landsharks! in 720P!

You've been developing this for a long time, haven't you?