Author Topic: Game Design Megathread  (Read 557163 times)

factorio does that too, they have 3d models for everything and then render thousands of sprite sheets from them

I mean, generating 2D sprites with 3D models isn't exactly new.  It's at least as old as 1994's Donkey Kong Country, and has been used in countless games since.  Hell, Mario Kart 64 even manages to do it in a 3D space.

A video of my game played on an Android phone (excuse the stuffty quality)

It wouldn't record cam audio, so I just overlaid the chart's music over the video. It's a bullstuff chart made just to see all of what a human can actually play in a game like this, but it works out pretty well in some parts. Animations + score comes later. I want to work on the song editor some more.



map of the campaign setting for the lite-dnd project im working on

(recently i added Craydon, that volcanic island on the bottom, so i can put some hell/infernal monsters there. of course, the human kingdoms will be fighting for ownership and domination of the island.)

A video of my game played on an Android phone (excuse the stuffty quality)

It wouldn't record cam audio, so I just overlaid the chart's music over the video. It's a bullstuff chart made just to see all of what a human can actually play in a game like this, but it works out pretty well in some parts. Animations + score comes later. I want to work on the song editor some more.
Neat O !

I can't believe I haven't posted this here before but I made a game on scratch https://scratch.mit.edu/projects/48909280/

I can't believe I haven't posted this here before but I made a game on scratch https://scratch.mit.edu/projects/48909280/
Can you please become a professional game developer and make games like this all-day every-day? That was loving hilarious mate.

Update on my long-term game project:








(yes, we only have one tileset)

unless he is supposed to look exhausted, that breathing animation is way too extreme
otherwise, SWEET

unless he is supposed to look exhausted, that breathing animation is way too extreme
otherwise, SWEET
It plays 2x slower in the game. Blame LICECap. And thanks!

Dude that's pretty sick
Really nice job so far

ya looks cool as HECK!!!!!!!!!

I've been following your game development for quite a while now and I really hope you get far with it!
unless he is supposed to look exhausted, that breathing animation is way too extreme
otherwise, SWEET
I mean he is in the desert, dude's gotta be sweaty after all that runnin' and pointin' guns at sand!

Thanks, everyone!

Fixed the cutscenes a little bit:

I'm interested in the particular details of how dialogue definition works in your game, whether it's done with a loaded .txt file (or similar) in a specific format, or if you're using language constructs, such as sequenced classes with methods to perform different actions in the scene. Cutscene implementation is one of the more difficult yet arguably fun things to get right.