Author Topic: Gravity Cat's Christmas Releases - Fireworks & Thunderstorms!  (Read 47258 times)

I've noticed that the syringes seem to break some weapons that have jet key functions

I've noticed that the syringes seem to break some weapons that have jet key functions
Ah yes, I can see my mistake in the script. Updating...

Is there an RTB pref for how many times a Syringe can be used? If not, I think it would be a good idea to have one, preferably where you can choose how many times each individual syringe can be used, and having 0 = infinite. (For example, you could have it so that the hallucinogenic syringe can only be used once, while the anti-poison can be used 5 times and the poison only used thrice.)

Is there an RTB pref for how many times a Syringe can be used? If not, I think it would be a good idea to have one, preferably where you can choose how many times each individual syringe can be used, and having 0 = infinite. (For example, you could have it so that the hallucinogenic syringe can only be used once, while the anti-poison can be used 5 times and the poison only used thrice.)
Uh no, might add it but one pref for all syringes.

Today I'll release a couple of add-ons, they will be submitted to RTB a bit later.

Uh no, might add it but one pref for all syringes.

Today I'll release a couple of add-ons, they will be submitted to RTB a bit later.



Uh no, might add it but one pref for all syringes.

Today I'll release a couple of add-ons, they will be submitted to RTB a bit later.


If you're going to have them be able to be used infinitely there better be a cooldown

If you're going to have them be able to be used infinitely there better be a cooldown
Oh lord no.

The update for the raycast weapon pack contains four new weapons and a couple of new functions for its ammosystem. I also released my AC-130S, the Flying Saucer and the Mech playertype. The mech will most likely receive one or two updates adding some things.

It's unlikely but these might still have issues.


Blimp, Ufo, and mech

Oh my geezers that looks cool

Mech you say?
I have the perfect map for that...

I's been having issues with the Bazooka part of the Flintlock pack.

...Should it be piercing through things instead of exploding? :S is there a conflict I should know about?

Now you really need to make a raycast Default Aliens Weapons pack...


no guns on the AC-130? am dissapoint
EDIT: you know the A in the name stands for attack so how does it attack without weapons ;-;
« Last Edit: December 18, 2013, 08:15:01 PM by Renousim »

no guns on the AC-130? am dissapoint
EDIT: you know the A in the name stands for attack so how does it attack without weapons ;-;
Switch seats buddy.