It is long overdue but here is the first alpha build of Gamemode_RTS
http://host-a.net/u/Ladios/GameMode_RTS.zipPlease read the Readme so you know how to use this gamemode!
Let me know what you think! This is unfinished so it doesnt really have the alien stuff yet, just the basics of the RTS system
(which is easily expandable btw, if you know how try coding a small custom mappack and see how fun it could be :D)Edit: Release two fixed 3 little problems
Just a minor release the next major thing i need to fix is troop ordering cause its not even close to what I want right now
Ok so I have not had much time over the past few months to really work on any of the projects I have been meaning to. Now with the upcoming holiday season and moving shortly thereafter I have even less time but I am getting more anxious about not doing the things I like. Not to mention greenlight is on it's way and I would like this mod to be available as soon as possible for any new players.
One of them is making this add-On: Invasion.
This topic is to detail what has already been accomplished and what will be planned. This first post itself will change as I complete more assets to make it look nicer.
There is a significant lack of original game modes in this game. There are many variations of DMs and just recently we got a racing mode, but so much can be done on a game as open as Blockland. A significant void is the Strategy genre, and while there are the loosely moderated MiniEmpires, a full-fledged strategy add-on is definitely needed.
The Invasion game mode would feature a departure from the traditional control scheme, loosing the first person perspective to instead allow for issuing commands to multiple bots from above. You order your troops to build, battle, and collect resources until the end result of defeating the enemies base is complete. The game would allow for even more alternative objectives as well, though the inital focus would be on the basic 1v1 alien invasion set up.
Background:
(With holiday hours, I have no time to write a big fancy thing just yet, also note the lack of pictures)
The aliens initially caught the humans off gaurd with their inital attack, but having fought them off humanity is offered a short time to prepare for the real invasion. When the aliens touch down, the army is already ready and the battle begins.
Battlefield:
On one side of the map the aliens touch down, their dropships loading off troops and supplies, on the other, the army has already set up camp and is organizing and moving in its troops. Each side beings to build more structures to produce and operate more powerful units and vehicles. Each team gathers resources that unlock more units and abilities, and each team tries to destroy the enemy base.
Again as I have more time I will write more. There are plans for currently 12 types of units, 8 buildings, but this may change as things develop.