Poll

Weekly 2: What should the next update be?

More Weapons!
140 (59.1%)
More Depth! *
97 (40.9%)

Total Members Voted: 80

Author Topic: The Medieval Mod  (Read 37523 times)

I'm pretty darn sure I can.

Ok, I finished the light helm. Its basically a brain bucket (for the cheapo players out there). Pretty simple.

I will add more detail to the medium and full helmet.

Do you want me to wait till I finish all 3?

Let's finish 'em all before we get any feedback.

Made a liquid splash particle.

My idea of utilizing it:

for drinking: displays on body, rises upwards, gets bigger as it rises, shrinks and dissapears after getting to about head area.

for splashy: starts out big and gets smaller as particles arc out of the explosion in all directions.

Tell me what you think(also, it will be recolored to whatever color you specify in the particle data)

edit:its more transparent in game

Is this mod gonna have quests?

Quests seem hard, but possible. But it's gonna come out more like an MMO than a mod.

Let's try it! :P

This looks interesting so far. Best of luck, guys!

If I could export models from Sketchup, I might be able to help, but I don't have the money to buy it >_>

Quests seem hard, but possible. But it's gonna come out more like an MMO than a mod.

Let's try it! :P
Well if we got sum monster bots I could rig it up to add some "kill this many guys plx, kthxbai" quests. Then I could add script for boss bots to randomly spawn at a low low rate. Those could be quests/teamquests. Then I could add a "ohnoes monsters are trying to assasinate <npc of host's choice>  who is running around franticly! protects him!" type quest.

Maybe a patrol bot edit for escorting people through areas?

EDIT: Now, I love RW's ideas... an uber fort war mod. That would OWN.
« Last Edit: November 11, 2007, 09:28:46 PM by Falcondude »

I'd like to see some kind of farming thing in it...so its not just about killing..

Perhaps have timed spawning food (as in spawned of bricks at regular intervals) which provides health.


and...some kind of building addition...like you have to collect the bricks or earn them on quests or for every kill. Bigger bricks cost more (a bit like RoB but with more action and less waiting).

So...you could build a kingdom, start a food farm (buy building food spawns) or pillage other people's castles and farms and steal all their food! :D

hm, I might have to rig up a plant type brick/item that spawns food at set intervals. Thus food will then become the main healing source, as you'll lose gold or something when you die. I dunno, I'll have to go over it with the team and see how we want to add something like that, but I feel it should have more of a use than "SELL 2 TEH SHOPSMAN 4 CASH BUT IT DOESNT DO ANYTHING SO NO PLAYERS WANT IT"

hey guys new idea how about we make bots set in diffrent areas , that attack on site , or Bandits ask for gold ( or whatever currency we are using ) and such like that / I can not script and i'm learing how to model  . Aso pm me when we hae the test sever .
« Last Edit: November 12, 2007, 04:39:06 AM by chaseyqurt »

I'd like to see some kind of farming thing in it...so its not just about killing..

Perhaps have timed spawning food (as in spawned of bricks at regular intervals) which provides health.


and...some kind of building addition...like you have to collect the bricks or earn them on quests or for every kill. Bigger bricks cost more (a bit like RoB but with more action and less waiting).

So...you could build a kingdom, start a food farm (buy building food spawns) or pillage other people's castles and farms and steal all their food! :D
I really like the kingdom idea. But the only way to have a successful kingdom would be to work together, then you could become a dictator, start a rebellion, etc. I love that idea!

Chasey, I have an ammo bag.

I'm planning on using it for miscellaneous items that don't really need a separate model like arrows, bolts, monster drops, and quest items.

I'm not on the team for this mod, so if you'd kindly remove my mis-spelled name that'd be great.