Author Topic: Counter Strike: Global Offensive Thread v2 - OP by KelBlock  (Read 546511 times)

I'm aware how basic recoil and bloom mechanics work (though frankly I think bloom is one of the lamer additions to the modern shooter formula that have been made as of late), but the guns in CS are way over the top on this.
The most CS has by way of movement is bunnyhopping, which is commendable but you rarely see people properly taking advantage of it, particularly because of how water down it is in GO.
I'm not sure what being shot at has to do with anything. I remember that being hit slows your movement which was a wild ride but I don't remember if it enforced any screen shake. If it did, it must have been very small.
Bleh. I've literally never played a game where slugs were worth a damn.
-barrels getting hot give it more spread
-firing a huge machine gun constantly is going to take a lot out of you
you have to take into account that the game isn't trying to be completely realistic nor unerealistic and that some properties of actual guns could be taken into consideration, rather then everything being based on how the player is moving

also are you complaining about bunny hopping not being something people use anymore?

Player characters in CS seem to just randomly choose a different direction to aim upon firing rather than actually experiencing recoil. It's terribly implemented.

(more 1.6 master race stuff)

I also hate that the firing mechanics discourage mobility.

Not necessarily - they only discourage mobility when you're actually shooting.

you have to take into account that the game isn't trying to be completely realistic nor unerealistic and that some properties of actual guns could be taken into consideration, rather then everything being based on how the player is moving
I know. Thus, artificial difficulty. They're just making guns perform terribly for the sake of making them difficult to use.

also are you complaining about bunny hopping not being something people use anymore?
I'm complaining about a general lack of mobility options due to their effects on firing and how bunny hopping was almost totally killed in GO.

(more 1.6 master race stuff)


Not necessarily - they only discourage mobility when you're actually shooting. You can see this in how weapons have different movement speed modifiers.
I'd like to be shooting more often than not. A fight becomes less "I need to be able to dodge his bullets and aim" and more "I hope I guess the right recoil direction"/"I hope he's not standing still"/"I hope the spread gods heard my prayers this morning."
Movement speed modifiers were never something I paid attention to because bunnyhopping.

I'd like to be shooting more often than not. A fight becomes less "I need to be able to dodge his bullets and aim" and more "I hope I guess the right recoil direction"/"I hope he's not standing still"/"I hope the spread gods heard my prayers this morning."

It's really more "I hope he strafes out of cover at the wrong time so I can wreck his face." Standing still is the most interesting bit about it - you want to be still to be accurate, but you don't want to get hit because you're an easy target. It's about timing.

it's pretty clear that CS's gameplay doesn't exactly appeal to you, which is perfectly fine - the blowup is the whole "objectively bad" bit (which should only apply to Call of Duty lolololol)

I know. Thus, artificial difficulty. They're just making guns perform terribly for the sake of making them difficult to use.
so because the guns behave like a gun would behave it's 'artificial difficulty'..?

you're gonna need to explain because i don't get it

It's really more "I hope he strafes out of cover at the wrong time so I can wreck his face."
An eternal stand-off until someone gets bored enough to take a risk. That sure sounds like a fun time.

Standing still is the most interesting bit about it


(which should only apply to Call of Duty lolololol)
There's only been like 2 bad CoDs. They're monotonous, but that doesn't make them bad.

so because the guns behave like a gun would behave it's 'artificial difficulty'..?
That's not how guns behave.

An eternal stand-off until someone gets bored enough to take a risk. That sure sounds like a fun time.

It's less about someone taking a risk and more about someone loving up. And that happens ALL THE TIME.



I worded that poorly.

The moment you're standing still is when most interesting stuff happens.

I didn't mean standing still is interesting.

There's only been like 2 bad CoDs. They're monotonous, but that doesn't make them bad.

yeah I mean killstreaks are an amazing idea and CoD's map design is top-notch

That's not how guns behave.
the more you shoot a gun the hotter the barrel gets
the hotter it gets the less accurate it is

that is why rapidly firing a gun decreases the accuracy

i ask you again: are you saying guns working like a gun is just to make the game harder

the more you shoot a gun the hotter the barrel gets
the hotter it gets the less accurate it is
that is why rapidly firing a gun decreases the accuracy
i ask you again: are you saying guns working like a gun is just to make the game harder
Guns do not perform RNG to decide which direction they want to kick in. Nor do they (usually) have easily describable patterns of spread.

yeah I mean killstreaks are an amazing idea and CoD's map design is top-notch
Never really had a problem with killstreaks, but that's probably because I get them. :cookieMonster:
Dunno about the map design, I've literally never cared about it in pretty much anything. All I need is space to shoot mens.

Guns do not perform RNG to decide which direction they want to kick in. Nor do they (usually) have easily describable patterns of spread.

counter-terrorists don't have to buy their own guns in the middle of the desert so uh

counter-terrorists don't have to buy their own guns in the middle of the desert so uh
Yes. He's trying to argue that the guns are performing realistically, when they clearly are not. It was even said like two pages ago that this game isn't grounded in reality at all.

Yes. He's trying to argue that the guns are performing realistically, when they clearly are not. It was even said like two pages ago that this game isn't grounded in reality at all.
you have to take into account that the game isn't trying to be completely realistic nor unerealistic and that some properties of actual guns could be taken into consideration, rather then everything being based on how the player is moving
seriously are you even talking about the same game

it's like you see 2 words in what i say then say something completely irrelevant
like wtf does
Guns do not perform RNG to decide which direction they want to kick in. Nor do they (usually) have easily describable patterns of spread.
have to do with what i said

seriously are you even talking about the same game
it's like you see 2 words in what i say then say something completely irrelevant
like wtf doeshave to do with what i said
Do you play Counter Strike?

Do you play Counter Strike?
i've been playing it and i see no 'artificial difficulty'
are you going to just try and troll now or what? you have taken nothing anyone has said into consideration but instead just spout out random crap that makes no sense

are you going to just try and troll now or what? you have taken nothing anyone has said into consideration but instead just spout out random crap that makes no sense
You have said nothing but the same thing about four times now and each time ignored my responses almost entirely.
I suppose you have no intention of reading my posts or something, then.