Author Topic: why did badspot make the doors load a default toggle event  (Read 1981 times)

if theres anything wrong with your game out of the ordinary dont just go blame badspot. 99% of the time its your fault.
Well, I wouldn't say a bug in an add-on I got is my fault, per-se.


Well, I wouldn't say a bug in an add-on I got is my fault, per-se.
If its one of the "advance events" mods you made then yes.

Well, I wouldn't say a bug in an add-on I got is my fault, per-se.
Advance event mod breaks everything even bot holes.

make a save with just one door in it, save it, activate trace, load it, deactivate trace, close blockland, post console.log

other people are having this problem

Advance event mod breaks everything even bot holes.
I stopped supporting/fixing this a while ago.
I even made a new events mod that no one has complained about.
Even so, it's a client sided mod, so it has no effect on the events themselves.

If its one of the "advance events" mods you made then yes.
You mean the completly client sided add-on with absoultly no effect on the events themselves?


http://forum.blockland.us/index.php?topic=245322.0

Seems familiar?
I have no idea what you're attempting to imply.
Come back to this topic once you've learned how the game works.

You gotta disable the elevator (the glass ones) to fix this.
This was happening to me until I disabled them. I didn't even use them.

I have no idea what you're attempting to imply.
Come back to this topic once you've learned how the game works.
BVSS save format support - save/load commands
/bvsssave <filename> <description>                     //saves the file to the server's /saves/bvss/<filename>.bvs
/bvsssaveownership <filename> <description>    //saves with ownership
/bvssload <filename>                                            //loads bricks from the server's /saves/bvss/<filename>.bvs
/autosaveron
/autosaveroff
seems suspicious to me, not implying anything

This isn't Badspot's fault. I'm not getting this. It's probably an add-on doing it.

BVSS save format support - save/load commands
/bvsssave <filename> <description>                     //saves the file to the server's /saves/bvss/<filename>.bvs
/bvsssaveownership <filename> <description>    //saves with ownership
/bvssload <filename>                                            //loads bricks from the server's /saves/bvss/<filename>.bvs
/autosaveron
/autosaveroff
seems suspicious to me, not implying anything
That mod wasn't even being used in the server.
Way to try and stuff on my mod without cause.

This isn't Badspot's fault. I'm not getting this. It's probably an add-on doing it.
Yeah, I kinda got that, if I figure it out I'll let you all know.

You gotta disable the elevator (the glass ones) to fix this.
This was happening to me until I disabled them. I didn't even use them.
Never had them, but weird.


if theres anything wrong with your game out of the ordinary dont just go blame badspot. 99% of the time its your fault.
That's the problem with games that rely on 3rd party addons  :P

That's the problem with games that rely on 3rd party addons  :P

I feel like this deserves a

#shotsfired