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Author Topic: Sid Jairo's Europa Forumalis: Total War - time for some REAL nation rp  (Read 63130 times)

WELCOME
TO
SID JAIRO'S EUROPA FORUMALIS: TOTAL WAR
get it? sid meier? europa universalis? total war????



THE WORLD AS WE KNOW IT

(click image for full size)
last updated February 01, 2014, 02:33:18 PM




THE PLAYABLE FACTION LIST

Muslim - The Byzantine Empire (dark purple)
                   Primary Objective: Outlast or eliminate Venice and the Turks
                   Secondary Objective: Hold Jerusalem territory for 1 year

NATION DONATED - Denmark (brown)
                   Primary Objective: Outlast or eliminate the Holy Roman Empire and Russia
                   Secondary Objective: Hold at least 1 territory formerly belonging to England


NATION ELIMINATED - Egypt (yellow)
                   Primary Objective: Outlast or eliminate the Moors and the Turks
                   Secondary Objective: Hold Jerusalem territory for 1 year


Swat 3 - England (red)
                   Primary Objective: Outlast or eliminate Scotland and France
                   Secondary Objective: Unite the British Isles

Nonnel - France (blue)
                   Primary Objective: Outlast or eliminate England and Milan
                   Secondary Objective: Remove the English from mainland Europe


Tingalz - (FORMERLY) The Holy Roman Empire/The Prussian Empire(greyish brown)
                   Primary Objective: Outlast or eliminate Denmark and Russia
                   Secondary Objective: Encapsulate the Vatican with your territory

UNCLAIMED - Hungary (orange)
                   Primary Objective: Outlast or eliminate the Holy Roman Empire and Poland
                   Secondary Objective: Own at least 1 territory adjacent to the Adriatic Sea

UNCLAIMED - Milan (green)
                   Primary Objective: Outlast or eliminate the Holy Roman Empire and Venice
                   Secondary Objective: Remove all Holy Roman Empire territories from Italy

NATION ELIMINATED - Moors (light brown)
                   Primary Objective: Outlast or eliminate Spain and Portugal
                   Secondary Objective: Conquer all of coastal Africa


NATION ELIMINATED - Poland (tan-ish grey)
                   Primary Objective: Outlast or eliminate Russia and Hungary
                   Secondary Objective: Own at least 1 territory adjacent to the Black Sea


Watcher in the Myst - Portugal (cyan)
                   Primary Objective: Outlast or eliminate Spain and the Moors
                   Secondary Objective: Own at least 1 territory in Africa

Mr. Hurricane - (FORMERLY) Russia/Union of Soviet Socialist Republics (dark red)
                   Primary Objective: Outlast or eliminate Poland and Hungary
              Secondary Objective: Conquer at least 1 territory from Poland

Maxwell. - Scotland (tan)
                   Primary Objective: Outlast or eliminate England and France
              Secondary Objective: Prevent England from conquering Ireland

UNCLAIMED - Sicily (gunmetal broomhandle [toe of italy])
                   Primary Objective: Outlast or eliminate Venice and Milan
                   Secondary Objective: Hold at least 5 territories in Africa

UNCLAIMED - Spain (bright green holy forget)
                   Primary Objective: Outlast or eliminate the Moors and Portugal
                   Secondary Objective: Call a Crusade

ZombiLoin - The Turks (grey)
                   Primary Objective: Outlast or eliminate the Byzantine Empire and Egypt
                   Secondary Objective: Form the Ottoman Empire by conquering Turkey

UNCLAIMED - Venice (fuchsia)
                   Primary Objective: Outlast or eliminate Milan and the Byzantine Empire
                   Secondary Objective: Conquer every island in the Aegean Sea

Oasis - The Netherlands (yellowy orange)
                   Primary Objective: Outlast or eliminate England and the Prussian Empire
                   Secondary Objective: Adopt the Freedom Ideology when it becomes available

Theepicman - Switzerland (gold)
                   Primary Objective: Outlast or eliminate France and the Prussian Empire (alternatively: do jack stuff)
                   Secondary Objective: Don't get involved in a war until the Information Era



THE NON-PLAYABLE FACTION LIST

- Vatican City (striped)
Keep good ties with the Pope to ensure the longevity of your faction. If you have enough favor with the Pope, you can call a Crusade* against another faction or even vote to excommunicate other factions. A Crusade calls to arms all other nations of Christian faith against a common foe regardless of preexisting tensions and wars.

Crusades don't require the participation of nations in combat, just that they accept the call to war.
Joining in on a Crusade will boost the favor with the Pope, morale of troops, and technology acquirement. However, joining in on a Crusade will also drastically hurt relations with the opposing nation and strain your food surpluses; halting expansion.

*While Christians have Crusades, the Muslims have Jihads which can be called forth (much less effectively) by experienced generals [minimum of 3 battles won]

UPDATE: Crusades cannot be called on nations that the Pope favors more or equally to the caller

Jihads, on the other hand, can be called upon whenever on whoever (including the Vatican)

- Mongols (some kinda pink idk)
Boasting the strongest cavalry in the entire world, the Golden Horde is not to be trifled with. Make sure to reinforce your eastern front to ensure that you can at least withstand the Horde's might. The quickest way to losing your empire is to let the Mongols in.

- The Timurids (mauve)
A Persian dynasty formed by a subordinate of Genghis Khan. Akin to their Asian brethren, you don't wanna forgetin mess with these guys.

- Rebels (white tiles)
Remnants from the uncivilized and barbaric. Exist solely to slow down expansion and limit military pile-ups as well as improve management and diplomacy between civilized nations.

- Moroccans (mint)
Hailing from the ashes of the Moorish empire, the Moroccans are a peaceful bunch who excel in areas of both trade and exploration. Being a Christian nation, they hold dearly the faith of their lord and will fight their absolute hardest in times of war due to religious fanaticism.

- Ethiopians (pink)
Peaceful Christian nation who stop at nothing to defend their homeland. Whether their enemy be Christian or Muslim, they will repel all who attempt an invasion.

- Songhai (teal)
Being one of the largest Islamic empires in the world, the Songhai are not afraid to suppress any heretics.

- The Zulus (lilac)
Warmongering terror of the south. As their Christian beliefs would have it, they'll force the world into a Second Dark Age.

- Japanese (salmon)
Still a nation divided in their Sengoku era, the Japanese are not open to foreign trade.

- Chinese (mustard)
Economic powerhouse who will defend their interests as much as they can.

- Indonesians (navy blue)
does anyone even really care about the indonesians?

- Koreans (almost salmon)
A nation soon divided, the Koreans are scientifically-inclined.

- Turkmenistan (purple-y blue)
Founded to oppose the doctrine of the Timurids, this nation is radically communist.

- Afghanistan (lighter mustard)
Rough terrain and sneaky insurgent tactics makes conquest and travel extremely difficult in this country.

- Pakistan (olive)
Very advanced and civil nation in comparison to its neighbors.

- The Republic of Texas (foresty green)
Formed by seceded land of Spain and surrounding territory, this republic has reinforced its frontline defenses ten-fold.



POPE FAVOR CHART


last updated January 26, 2014, 05:59:18 PM



IDEOLOGIES


Freedom/Democracy
- provides diplomatic boosts to all countries, helping negate previous--or future--warmonger penalties
- improves Great Person generation
- makes natural Golden Ages more likely
- inherit bonus gold in foreign trade routes
- you may recruit foreign nations for support in wars
- every time a Great Person is expended, you gain money
- may purchase Great People

Order/Communism
- helps quell resistance and unhappiness in your empire, increasing the chance of natural Golden Ages
- helps maintain order and self-sustenance, improving your civilization's expansion rate
- improves the production and science of your civilization, helping you to eclipse your allies and enemies
- your troops receive a defensive bonus when fighting in friendly territory
- your troops receive a morale boost when a friendly territory is adjacent to theirs
- spies are twice as likely to kill enemy spies
- discovering a new technology provides a happiness boost

Autocracy/Fascism
- lowers standing military wages, improving your economy
- boosts troop morale, making your troops fight more fiercely while demoralizing enemy troops
- boosts population happiness, allowing you to conquer more territory
- you may demand resources and money from foreign nations if they fear you enough
- units may ignore enemy zone of control/sphere of influence, allowing you to blitzkrieg assault
- spies are twice as effective at stealing technologies
- generate bonus Tourism when engaged in war

IDEOLOGY ADOPTION


Democratic Nations:
- Scotland
- France
- Spain
- Korea
- Ethiopia
- The Netherlands
- Venice
- Milan
- Portugal
- England
- Switzerland
- The Turks
- The Byzantine Empire
- The Republic of Texas
- Afghanistan
- Denmark

Communist Nations:
- USSR
- China
- Songhai
- Indonesia
- The Mongols
- The Timurids
- India
- Turkmenistan
- Pakistan

Fascist Nations:
- The Zulu
- Japan
- Hungary
- The Prussian Empire



TOURISM

The Byzantine Empire - 0
Denmark - 0
England - 2
France - 2
The Prussian Empire - 2
Hungary - 6
Milan - 0
Portugal - 0
USSR - 4
Scotland - 0
Sicily - 0
Spain - 0
The Turks - 0
Venice - 0
The Netherlands - 0
Switzerland - 5



RULES

1. You may customize parts of your nation (e.g. government type, flag, etc.)
2. Battles are settled in a minimum of 2 posts (1 from the attacker, 1 from the defender)
          a. This is medieval Europe, guys. Don't be handicaps about it.
3. No bullstuff powergaming (e.g. "my army moves so quick yours can't even react and we win!!!!!)
4. Map edits that are not included in the OP are not final unless identified as such
5. Espionage is allowed
6. You cannot interact with the non-playable factions outside of the Vatican [which OP is playing as]
7. You cannot bribe the Pope (if you really wanted to though, you could assassinate him for a HUGE diplomatic strike)
8. You may settle colonies
9. You cannot conquer several territories at a time. Expansion was slow and deliberate.
10. You may trade and pillage as much as you want
11. If another faction completes their primary objective before you, then you lose
12. If you complete a secondary objective, your empire enters a golden age and all military units receive a morale boost
13. You cannot explore outside of the known continent
14. You may share technologies with other civilized nations
15. If nobody completes their primary objective, then everybody loses
16. You may sell territories to other nations
17. You may outsource labor to out nations
18. You may import conscripts and weapons
19. You may fast-travel by using rivers
20. You may perform amphibious assaults using rivers
21. Attacking a hostile territory when divided by a river results in an attack penalty
22. You may form alliances and defensive pacts and all that shenanigans
23. You may spread religion to other nations
24. You may vassalize territories
25. Good luck and have fun!
« Last Edit: February 01, 2014, 03:36:50 PM by Jairo »

reserved because lotsa stuff

TEMP INFO:

- to claim a nation just say you claim it
- until other people claim the other nations, I will expand for them
- I will update the map every hour or something
« Last Edit: January 22, 2014, 07:48:34 PM by Jairo »






I claim three territories


Ships can be seen crossing to the island next to the mainland.

Guess I'll claim the byzantine empire but I'm going to hand it to muslim because he is a coolbro im taking sicily.
« Last Edit: January 22, 2014, 08:24:05 PM by Zanaran2 »

unclaimed nations will have their borders expanded in like 5 minutes

I also claim one territory on irish-lund and expand west on homeland with 3 tiles


I claim two more territories, belfast and the east border tile and deploy a naval unit off the coast of Ireland, my workers start setting up a farm on my homeland
« Last Edit: January 22, 2014, 08:38:08 PM by Maxwell. »

Is this modern?

Of course not.


The British nation offers a truce of peace to Scottland and France, but still expands in southern Ireland by 3 tiles and expands across the English Channel by 2.

(I assume since Britian is bigger, we have more tiles to move per turn?)

Negotations with the Pope to spread Catholicism instead of Protestantism is occuring.