Why would you make it disconnect someone when they die? I understand it if you want to make it more punishing or if you want to make it so others can join when said person dies, but it'll just be a pain to rejoin and ghost the bricks again (even if it's a small brick count).
I think other people have asked this as well, especially testers.
It is important to have people get disconnected when they die because if they didn't they probably would reach the max bricks ghosted (which is 256,000) and it would be really annoying. They would have to leave the server themselves and rejoin time to time. Keep in mind the max bricks on the map is about 280,000 right now. So that is why it's pretty important.
Aaaaand it's really amusing killing someone and knowing they were disconnected. :P
Also bodies stay there even after you disconnect and don't respawn even if the player joins back. Which is a bug, but a positive one.
Tbh though, I think it's easier on the player because it causes less lag if you plan on running the game with shaders. Less bricks ghosted, the better the game runs. Ghosting isn't too bad if you saw the preview video. It takes around 30 seconds. Even in Redway, which is the biggest city.
What may be an issue is that large amounts of cover it gives. You wouldn't even be able to shoot someone without being really close.
Never had this issue. You could say the same issue applies because there are a lot of trees. People won't be able to snipe people very far if they are in forest areas anyways, sorry.
This is why city areas are gonna be the big areas for PvP and forests aren't. In a way, that's actually good.