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Author Topic: What Remains - Open World Zombie Survival PvP [Open Beta] [Pics Pg.13]  (Read 24744 times)

so whose pee pee do i have to tickle to join the testing
soz no1 allowd :((

Right now only people that I've known for a while/good friends with, and people who helped with the project are allowed in.
You can play when we are ready for open beta.

add me in the credits please I deleted some of the trees :c

Right now only people that I've known for a while/good friends with, and people who helped with the project are allowed in.
so then your pee pee

so then your pee pee
It am ZSNO's server so he am also valid


2 things bother me.

Why would you make it disconnect someone when they die? I understand it if you want to make it more punishing or if you want to make it so others can join when said person dies, but it'll just be a pain to rejoin and ghost the bricks again (even if it's a small brick count).

The terrain build style does not look ascetically pleasing, although this isn't really an issue. What may be an issue is that large amounts of cover it gives. You wouldn't even be able to shoot someone without being really close.

Why would you make it disconnect someone when they die? I understand it if you want to make it more punishing or if you want to make it so others can join when said person dies, but it'll just be a pain to rejoin and ghost the bricks again (even if it's a small brick count).
I think other people have asked this as well, especially testers.
It is important to have people get disconnected when they die because if they didn't they probably would reach the max bricks ghosted (which is 256,000) and it would be really annoying. They would have to leave the server themselves and rejoin time to time. Keep in mind the max bricks on the map is about 280,000 right now. So that is why it's pretty important.
Aaaaand it's really amusing killing someone and knowing they were disconnected. :P
Also bodies stay there even after you disconnect and don't respawn even if the player joins back. Which is a bug, but a positive one.

Tbh though, I think it's easier on the player because it causes less lag if you plan on running the game with shaders. Less bricks ghosted, the better the game runs. Ghosting isn't too bad if you saw the preview video. It takes around 30 seconds. Even in Redway, which is the biggest city.

What may be an issue is that large amounts of cover it gives. You wouldn't even be able to shoot someone without being really close.
Never had this issue. You could say the same issue applies because there are a lot of trees. People won't be able to snipe people very far if they are in forest areas anyways, sorry.
This is why city areas are gonna be the big areas for PvP and forests aren't. In a way, that's actually good.


I guess I didn't model enough items to be put in the credits. ):

Anyways, the build looks great and I can't wait for the final release.

I guess I didn't model enough items to be put in the credits. ):

Anyways, the build looks great and I can't wait for the final release.
Who are you and why.

Well, I made a cardboard box, a bed, and a lamp brick model. My progress on further models was severely slowed due to real life stuff and I suppose my low output wasn't enough, of which I apologize.

Well, I made a cardboard box, a bed, and a lamp brick model. My progress on further models was severely slowed due to real life stuff and I suppose my low output wasn't enough, of which I apologize.
Yo dat lamp am like way over the quad limit fo bricks
does u even no hao 2 maik thoos intu bricks?

Bump, here is some closed beta pictures.
Idk if I should add them to OP but I plan on taking better ones later.
These are only from night time sadly, I'll be taking some more every time we test.











« Last Edit: October 01, 2014, 10:59:30 PM by Nobot »



Look you even have my gas station, I demand to be let in just for a sneaky peek :D

Look you even have my gas station, I demand to be let in just for a sneaky peek :D
Fine...
We MAY let you in next time we test, if you are on at that time.