Author Topic: LugHost hosting -- Service shutting down (page 11)  (Read 16419 times)

This looks amazing. Nice job on this.

Perfectly fine. All the cpu usage appears to be distributed across all 8 cores, so a server reporting "10% CPU usage" would be using what I'm likening to 10 out of 800% CPU usage.
EDIT: and as such, I'm using less than 40%/800% at absolute peak.

Nice. Have you found that servers use a lot of CPU even when nobody's in them? I didn't have that on Windows but I'm noticing it in Linux.

Nice. Have you found that servers use a lot of CPU even when nobody's in them? I didn't have that on Windows but I'm noticing it in Linux.
All the servers I've seen, idling with no players, few bricks, and with an okay amount of mods, use ~10%-12% reported CPU usage. I assume this is wine being stupid. I'm not particularly concerned, because it takes 10 players in a server before it finally starts taking up ~14%-16%

All the servers I've seen, idling with no players, few bricks, and with an okay amount of mods, use ~10%-12% reported CPU usage. I assume this is wine being stupid. I'm not particularly concerned, because it takes 10 players in a server before it finally starts taking up ~14%-16%
I think the CPU usage being reported is only a single core, so the idle usage % would be 2.5%-3%, not 10-12.
I ran into this problem when I attempted to run HamHost on Linux.
The task managers reported the single-core usage. So you divide the 10-12% by the number of cores.

Are you sure you're already dividing it??

Also, have you considered single-core usage? Although you're saying that the total CPU usage (across the whole CPU) is 14-16%, what if you have 4 cores? That means once the usage hits 25%, the Blockland server will start to lag because it's single-threaded and the core will max out.
« Last Edit: March 24, 2014, 12:57:05 PM by Hammereditor5 »

Just for my own knowledge, would you consider mailed in cash?

I think the CPU usage being reported is only a single core, so the idle usage % would be 2.5%-3%, not 10-12.
I ran into this problem when I attempted to run HamHost on Linux.
The task managers reported the single-core usage. So you divide the 10-12% by the number of cores.

Are you sure you're already dividing it??

Also, have you considered single-core usage? Although you're saying that the total CPU usage (across the whole CPU) is 14-16%, what if you have 4 cores? That means once the usage hits 25%, the Blockland server will start to lag because it's single-threaded and the core will max out.
I don't completely follow what you're talking about. I'm handling the reported usage as being out of 800, not out of 100, so I assume I'm doing whatever you're telling me to do.
I also just manually crashed a test server via while(1) { echo("abc"); }, CPU usage was below 10% for the entire server. I was also able to easily kill it from inside the control panel. This is good.

Oh, and I'm seeing four threads for each blockland server - two for the launcher program, and two for the actual server. On the other hand, only one of them is using any CPU.
Just for my own knowledge, would you consider mailed in cash?
I'll have to consider it. I'm tempted to say "yes, for bulk orders of $50 or more" or something, but I'm still not positive. I can tell you for sure that it won't be $8 a month via mail.
« Last Edit: March 24, 2014, 01:12:43 PM by Lugnut »

I'll have to consider it. I'm tempted to say "yes, for bulk orders of $50 or more" or something, but I'm still not positive. I can tell you for sure that it won't be $8 a month via mail.

Mailing cash is a very bad idea. Use postal orders.

Mailing cash is a very bad idea. Use postal orders.
Assuming I even accept purchases from that medium...

I don't completely follow what you're talking about. I'm handling the reported usage as being out of 800, not out of 100, so I assume I'm doing whatever you're telling me to do.
I also just manually crashed a test server via while(1) { echo("abc"); }, CPU usage was below 10% for the entire server. I was also able to easily kill it from inside the control panel. This is good.

Oh, and I'm seeing four threads for each blockland server - two for the launcher program, and two for the actual server. On the other hand, only one of them is using any CPU.
Yes, you are doing whatever I was talking about correctly.
But why do the Blockland servers use 2 threads on Linux?? When I ran this on Ubuntu, they only appeared to use one thread.

4 threads* two for wineconsole and two labelled as path/to/Blockland.exe

Linux is Ubuntu, and I am using Ubuntu 12.04.

4 threads* two for wineconsole and two labelled as path/to/Blockland.exe
I did not include the console.
I included only the Blockland.exe.

Also, I will re-install Mint today on my computer and see how many threads it really uses.

Curiously, top reports only two threads - wineconsole.exe and Blockland.exe, while htop reports more threads. They're even multicolored.

Curiously, top reports only two threads - wineconsole.exe and Blockland.exe, while htop reports more threads. They're even multicolored.
I'll see later. I'll be using both 'top', 'htop', and System Monitor.

Important announcement
My billing period cycles tomorrow, and I need to know what I'm doing. I need people who are interested in actually forking over the money and buying this service. $8 a month. I'll ask some of my testers to provide some testimonials or something, but I need to know at least 3 people willing to pay $8 before tomorrow so I can either decide to shut down entirely or scale appropriately.

PM me if you're interested.
Alternative option: 4 clients at $6/month
I can't do the $6 a month one without at least 4 clients though.

Additionally, testing was successful, and I believe I am ready for launch.
« Last Edit: March 24, 2014, 08:26:22 PM by Lugnut »

In terms of barebones hosting, I would say 7/10

I had no problems with lag or anything

Once you get an actual website and GUI working then it'll probably be an 8 or 8.5

« Last Edit: March 25, 2014, 12:48:12 AM by Electrk. »