Poll

Take time to add building while planning the actual game?

Yes
60 (85.7%)
No
10 (14.3%)

Total Members Voted: 70

Author Topic: Blocktopia  (Read 15303 times)

why the forget are the playermodels trees
read the op lol
they're the weed model from the blockland farming gamemode

anyway i still don't know what mr. queeba was referring to

still no answer from queeba or the guy who suggested AoT

Had to switch development over to my laptop.
I'll never get over 30fps again.

Crashes with "This application has requested the Runtime to terminate it in an unusual way."

0   : Program started.
0.00   : 4 quotes read.
0.00   : Reading prefs file.
0.59   : OpenAL: No Error
0.59   : Networking initalized.
0.60   : Initalized.
0.60   : Using glew version: 1.7.0
0.61   : AMD Radeon HD 6530D
0.61   : ATI Technologies Inc.
0.61   : 4.0.12422 Core Profile Context 13.152.0.0
0.62   : 4.30
0.62   : Opengl version used: 4.0
0.62   : Compiling shader: shaders/StandardShadingVertex.glsl


Happens with OLDOPENGL both on and off.

1. The shader it's looking for IS there, right?
2. I'd ask if you just forgot the underscore in the setting in the post but I don't think that matters, as it seems to have loaded 4 ok.

read the op lol
they're the weed model from the blockland farming gamemode

anyway i still don't know what mr. queeba was referring to
I was saying I had the latest graphics drivers and usually the graphics driver came with OpenGL.

why the forget are the playermodels weed trees
all my this
« Last Edit: March 23, 2014, 03:58:12 PM by Renderman »

do you have any support for animations? models with nodes?
have you considered modding capabilities such as implementing JS/PY/LUA

Some guest is a floating mass of manliness.


do you have any support for animations? models with nodes?
have you considered modding capabilities such as implementing JS/PY/LUA
I've done a lot of work with LUA before, that's what my webserver uses as well.
So it's a possibility.
This would probably mean it'd be a game that people can host their own servers of though, since if I'm just making the server for myself I don't really need a scripting language.

As for animations, it's something I'd like to add in, but it might be a while.
Plus I don't even have people who want to animate for me, so why bother.
all my this

read the op lol
they're the weed model from the blockland farming gamemode

anyway i still don't know what mr. queeba was referring to

I was saying I had the latest graphics drivers and usually the graphics driver came with OpenGL.
That's really weird.
I should go do some research and see why the shaders seem to be causing problems.
I mean, Blockland has shaders, so if you can run Blockland you should be able to run this.

1. The shader it's looking for IS there, right?
2. I'd ask if you just forgot the underscore in the setting in the post but I don't think that matters, as it seems to have loaded 4 ok.

1. Yes, it is there.
2. Yes, I did forget.

1. Yes, it is there.
2. Yes, I did forget.
So you forgot the _ in the prefs file?
Did remembering it fix anything?

Anyway, I'm back at uni but at least once I make emitters and such server sided then there won't be so many, and framerates should increase.

That font is rather unsightly. You can try Bombardier, free for all uses.


That font is rather unsightly. You can try Bombardier, free for all uses.
idk if you guys noticed but the program right now uses a texture for text rather than an actual font
if you look in assets/textures/exportedfont.png you'll see the texture. I might get a new font though, that one looks nice.
Bump?
thanks :)

It's 1:40 and I got class in the morning so I'm off for now.
But I hope to get a decent bit done tomorrow afternoon.
Making lights emitters and the heightmap server side is probably my next goal.

will there be a mac version