Poll

Take time to add building while planning the actual game?

Yes
60 (85.7%)
No
10 (14.3%)

Total Members Voted: 70

Author Topic: Blocktopia  (Read 15231 times)

Default settings in game emulated with wine on Xubuntu: maxed out at 60 fps
I gotta either boot into windows or get my IDE transfered over here but next features are:


  • Frame rate lock at 60 for all uses. This might be a changable preference in the options.
  • Middle click on a block to copy its stats to your selected building block slot
  • Native linux version
  • Undo / remove blocks with click
  • View owner of block (+other stats) on mouseover
  • Don't do actions while in controls menu
  • Fix timing out when you have the menu open for too long.
  • Add mouse speed to options menu



Server's online for the first time in a while. I'll be afk but logged on and will hopefully see if anyone joins.


edit: A linux version might still be a bit off. But it's possible.
I gotta add picking (that is, interaction with the 3d environment with the mouse) to the game, then all the interactions with the bricks should be easy to add
« Last Edit: June 11, 2014, 01:49:52 PM by DrenDran »

All that crossed off stuff has been added.
Picking related stuff is being added next.
Server is up, I have irl stuff to do today, but I'll be at the very least AFK ingame and will check it occasionally.



I can't plant bricks
That's weird, I can't plant them anymore either.
I mean every one in like 10 will go, so the bricks themselves are showing up correctly.

Yus.
Depends on how hard it is to port it. I mean I've made smaller programs where the source code could literally be copied and pasted into a IDE on ubuntu and it complies just fine. Other times the core libraries need to be swapped out and that requires rewriting practically everything.

forget. Rewriting code sucks.

I have experienced this firsthand (but most likely not to the level of your game) where I lost half the source code to a previous project of mine.

I only lost about 300 lines of code though.

If you do ever get around to that, please add it to the AUR and make an APT repo.

Umm, Dren, i downloaded this and i saw i cant play it. so i decided to delete it. and it wont let me, Plus one of the files went up to 3,357,212 KB. and now all of my programs are running slow.
Edit: it says Its running in another program, even though the only thing running is Chrome and The folder
« Last Edit: June 17, 2014, 04:10:30 PM by BenGames2 »

forget. Rewriting code sucks.

I have experienced this firsthand (but most likely not to the level of your game) where I lost half the source code to a previous project of mine.

I only lost about 300 lines of code though.

If you do ever get around to that, please add it to the AUR and make an APT repo.
The app repository? How the hell do you even get a program on there?
Also, thanks for the bump/support!

Umm, Dren, i downloaded this and i saw i cant play it. so i decided to delete it. and it wont let me, Plus one of the files went up to 3,357,212 KB. and now all of my programs are running slow.
Edit: it says Its running in another program, even though the only thing running is Chrome and The folder
None of the files are 3gb.
What exactly do you mean "i saw i cant play it" if its a legitimate error, you not explaining it / posting logs isn't helping.
Though I bet the server was probably just offline at the time.

I tried to open the EXE in the "release" folder after extracting it, and i did get the error txt, So i tried to delete the folders, but it keeps saying the EXE is open when its not. Oh and whenever i tried to open it, one file called stderr kept changing to some random high amount of space usage.
« Last Edit: June 18, 2014, 12:14:28 PM by BenGames2 »

Trying to keep this thread alive.

Trying to keep this thread alive.
thanks a bunch

work however is suspended until I get my server back
hahahaha,
« Last Edit: October 28, 2017, 09:34:07 PM by DrenDran »