Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 123291 times)

On the beta server, I remember falling into the sky if I mess up with the hover cars, it was fun.

Maybe if that isn't a glitch, then you guys could use that to make some sick jumps with the hover karts.

Oh and I know what you said about making tracks from other games, but we NEED a rainbow road.

Also, king of page 13!
« Last Edit: July 02, 2014, 07:49:31 PM by Rigel »

On the beta server, I remember falling into the sky if I mess up with the hover cars, it was fun.

Maybe if that isn't a glitch, then you guys could use that to make some sick jumps with the hover karts.

Oh and I know what you said about making tracks from other games, but we NEED a rainbow road.

Also, king of page 13!
No, we do not NEED a rainbow road. Filipe and all the other track builders make tracks that THEY want to make and they said no remaking tracks from other games.

It'd still be nice if they did make one :I

I started a city-like SuperKart track. For now, I call it City Escape since while going through this track, you may run into some cops [That will be placed later on] that want to kill you.








You should add in items you can pickup (like in mario kart).

You should add in items you can pickup (like in mario kart).
I'm mainly focused on getting the actual track finished first, then add in somethings that weren't in the speedkart building gamemode like the trees, zonebricks, and etc. For items to pickup, I'm not actually sure how I'm going to do that yet.

With 20 players that road is too thin.

IMO the tracks should be much wider to prevent cars from clustering during the beginning and slamming each other off the track for no real reason.

I'm mainly focused on getting the actual track finished first, then add in somethings that weren't in the speedkart building gamemode like the trees, zonebricks, and etc. For items to pickup, I'm not actually sure how I'm going to do that yet.
I was talking to OP.

I feel like if you add items to this it'll just end up as some generic mario kart clone even more than it already is.

I feel like if you add items to this it'll just end up as some generic mario kart clone even more than it already is.
That's one of the reasons why I'm not adding power ups yes.

With 20 players that road is too thin.
I might tweak this later on. And experiment with some things...

Ive been working on a volcano themed mountain run.

I would make a map for this too, but it would look absolutely horrible
same. :(