Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 124033 times)

I am currently working on a rather heavy modification of Bingo Hills to where it may be incomparable to what I have shown previously, perhaps the previous was an alpha and this new one will be a beta, or what I'm working on could transform into a different track overall. One thing's for sure, this one will certainly be less tame. This is what happens when you wake up at 3 AM and are bursting with ideas.
Awesome

I just got a BlockNet server to be able to host superkart with 20 people. I'll try to have the server up around 8pm CST.

I'm hosting a Superkart Beta Testing server right now!

Not sure if you missed me saying it, but perhaps the randomly timed brown wall could be only changed if someone drives over a button?

Not sure if you missed me saying it, but perhaps the randomly timed brown wall could be only changed if someone drives over a button?

haha, it actually switches only when someone passes through the open end, so it technically already does that.

haha, it actually switches only when someone passes through the open end, so it technically already does that.
oh ok lol

While suggestions are being thrown in the air and shot down just as quickly, would it be too much to ask for a lap timer, lap counter, and position in the bottomprint or something? I mean, you already have fully functional checkpoints, couldn't you work with them to produce like the 3 most important things in any racing game interface ever? I'm looking at you, Alpha. I know the checkpoint and lap are displayed for a split-second for you to see but couldn't you just place them on the bottomprint?


jesus christ these sounds drove me straight away

jesus christ these sounds drove me straight away
I'm kinda confused, do you mean you liked it or hated it? I plan on lowering the volume a bit later on.

I'm kinda confused, do you mean you liked it or hated it? I plan on lowering the volume a bit later on.
hated it
it's loud, doesn't really sound like an engine at all to me
it isn't well looped either, sounds really repetitive

Rapid Mountains is no longer a jetski map, rather a normal kart one. Name change needed.
Still in development, but after 3 days, we have this done:




Rapid Mountains is no longer a jetski map, rather a normal kart one. Name change needed.
you should like make another version with the water too, cause that map looks rad to use with the jetskis

you should like make another version with the water too, cause that map looks rad to use with the jetskis
The drop did not work with the jetskis.
I'm looking at you, Alpha.
I'm not :T


you should like make another version with the water too, cause that map looks rad to use with the jetskis

i wish but any drop above a 16 studs or so sends you underwater
raycasting or not