Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 124028 times)

Track title: "Ascend"
Kart type: ATV (Off-road)




« Last Edit: July 13, 2015, 09:42:55 AM by Suna »

OH MY GOD THAT IS BEAUTIFUL


Finally got over my procrastination and posted Frostfjall, on the community tracks thread. Also a superhover track. Thinking of building a medieval/castle track next.

Look at yall go!

Question really quick: Is this gamemode mostly meant for circuts? Or is it sprint (Point A to B (SpeedKart track)) supported as well?

Quote
Sprint Tracks - Yes SpeedKart-like tracks that goes from a point A to B are also supported

Nevermind..
« Last Edit: July 15, 2015, 11:43:43 PM by Night_Hawk »

Am i allowed to use the vehicles for other purposes than superkart?

They work great for bots, so if i just could have them but not to make tracks and stuff?
« Last Edit: July 18, 2015, 08:13:44 AM by some random idiot »

Be nice if I didn't need to repaint my kart every round

Be nice if I didn't need to repaint my kart every round
I agree. We were testing the superkarts with the old speedkart spawns, and having the wall of colors to choose from was pretty convenient. I think /garage has a lot of potential though- maybe when you mount any kart, it's color settings could be set to whatever your last settings were. Idk how the script would work though.

professional photography:


« Last Edit: July 19, 2015, 04:55:10 AM by Farad »


I got some gifs bout super hover. Filipe did you know about these? And can you fix them?








« Last Edit: July 20, 2015, 05:16:20 AM by c[_] »

It's that or no anti-gravity at all, but hey you can be able to do sorta like anti-gravity jumps so you can jump a wall ramp to another part of the track without falling.

It kind of bugs me that the tracks for the jetski are all just solid pictures of water, is there any way to make a solid animated water brick?

It kind of bugs me that the tracks for the jetski are all just solid pictures of water, is there any way to make a solid animated water brick?
Enable raycasting on a water brick and you can jetski on them.

It kind of bugs me that the tracks for the jetski are all just solid pictures of water, is there any way to make a solid animated water brick?

Or you can make blue baseplate and spray it with waterfx can (http://swololol.com/rd?f=Tool_WaterFX) and spray it with this. This is easyer cause you can't dupe water blocks with raycating in them. The raycasting doesnt copy.

After finishing Bingo Hills, I still had this heavy modification of what could have been I mentioned some time ago (though this one might not get completed but we'll see):

I felt the track was too good to just let it die, but I have been trying to think of a theme for it.
I could either go for Bagel Mountain/Canyon or possibly an African savanna of sorts.
I did some concepts of what the trees could look like if I went with the African savanna


Basically, should my next track be Bagel Mountain/Canyon or an African savanna?
« Last Edit: July 22, 2015, 08:48:56 PM by JJJMan4 »