Author Topic: LEGO Minifigures Online Closed Beta  (Read 4966 times)

yessssssssssss
lego universe 2
It's not exactly another LU. Take a look at this gameplay trailer: https://www.youtube.com/watch?v=ZtWLUlsRz2U

Honestly, I think this is a better path to take gameplay-wise. But don't get me wrong, I enjoyed Universe for what it was, and I'll miss the hell out of the character customization.

It's not exactly another LU. Take a look at this gameplay trailer: https://www.youtube.com/watch?v=ZtWLUlsRz2U
its basically LU. i see barely a difference except more marilyn monroe

also microtransactions dont instantly make a game bad.

also microtransactions dont instantly make a game bad.
When it takes a 4 hour wait to play the game or paying a microtransaction, I think there's something seriously wrong.

its basically LU. i see barely a difference except more marilyn monroe
LEGO Universe:
- Collect items and gear to customize a minifigure. Purchase more from vendors.
- WASD controls. You run and jump around, quite a bit of platforming for an MMO.
- Accept quests from NPCs in moderately open worlds, no real sequence to break.
- Heavy focus on exploration and roleplay, moderate amount of enemies to fight. No dungeons, just occasional timed battle minigames
- Tons of hidden collectibles.
- Heavy focus on building. You're constantly getting bricks and models, claim properties to build on. Create your own mini-world brick by brick.

LEGO Minifigures Online:
- Collect individual characters divided into three classes, swap between them TT Games style as you play. No vendors, just a minifigure shop thing as a menu.
- Diablo style isometric click-to-move fixed camera action RPG camera stuff.
- Highly linear, one single ongoing story quest (aka "go where the arrow points"), and automatic rewards for doing x task y amount of times in z area. They're more like levels in TT games than LU's branching worlds.
- Smash enemies constantly, every world, every space, everywhere. Lots of dungeons which contain more enemies and more bosses. Smash smash. Not much roleplaying going on.
- No hidden collectibles.
- No customization of any sort. No modular building, let alone brick-by-brick building. You run around and smash stuff, and that's about it.



So yeah they're totally the same thing.
« Last Edit: May 31, 2014, 06:22:11 PM by jamesster »

its basically LU. i see barely a difference except more marilyn monroe

you're blind.

Jamesster, you just made LU sound like the most fantastic MMO ever made and LMO sound like a bore. Was that intentional or was it just to win the argument? I'm not surprised of the hate that LMO receives from LU fanboys, we've already seen a lot of it on youtube comments. To me, comparing the two games seems worthless. They are different, period.

Four hour cool off period seems highly out of place, I'm sure they will reduce that time very soon. How much does new lifes cost? How much is the monthly subscription, and do you then avoid the cool off period?

Jamesster, you just made LU sound like the most fantastic MMO ever made and LMO sound like a bore. Was that intentional or was it just to win the argument?
The latter, though now that I re-read it, yikes. ._.

I'm not surprised of the hate that LMO receives from LU fanboys, we've already seen a lot of it on youtube comments. To me, comparing the two games seems worthless. They are different, period.
Totally agreed. They're going for completely different experiences. Though if people are gonna compare it, might as well use comparisons to show how different they are.

Four hour cool off period seems highly out of place, I'm sure they will reduce that time very soon. How much does new lifes cost? How much is the monthly subscription, and do you then avoid the cool off period?
They've already toyed with the cooldown time some, I can't imagine they'll keep it at four hours (for non-members) for long either.

As for prices... I haven't looked into trying to convert the game's currency into USD yet, so I dunno actually. I do know that the amount of currency provided to you by playing the game normally is nothing compared to what you can get by spending a few bucks though. I doubt the prices and values are final.

easiest solution is to not die, but I'm only about level 5 so I dunno how challenging the game gets

Oh good jamesster. I think I will like this game. You said no hidden collectibles, I'm certain that there will be secrets to be found, maybe Mr.Gold somewhere. I also like that it doesn't sound to easy since you seem to die a lot in it.

Business model will be contstantly tweaked during beta and the months after launch as normal for F2P games, no worries. I think they will find a nice balanced and fair model in due time  :cookie:

Chexguy, nice strategy  :iceCream:

There are small side areas and semi-secret things to find, but no collectibles yet (like LU's flags). It's still a beta so I suppose there's still plenty of time for them to add stuff like that - especially so if we all nagged them about it via the feedback sending thingy. Ctrl B, folks. :cookieMonster:

so i just got this sweet ass lookin dude

he any good

Yeah jamesster, more things to come in the full version I'm sure. Funcom will have a few aces up their sleeves I think ( PvP with maybe user modifiable dungeons perhaps?)

At least zombiedude likes the game.  Congrats with the new minifig dude. Looks awesome.

wheres my lego island

this game seems like poop i want LU back