Poll

-unused-

Sieg Kaiser
23 (63.9%)
Die Kaiser
13 (36.1%)

Total Members Voted: 36

Author Topic: StarMade - On the long road to Beta!  (Read 105166 times)

fixed the curvature of the nacelle pylons so they curved smoothly and now they look awesome
also completed the framework for the engine area borders/rimmings




i estimate i will have this ship done by february
just like the construction timetable of the exelion in the real gunbuster anime

Wow this game has been updated alot since I first tried it.

Guess it's time to get friends in on this again.

fixed the curvature of the nacelle pylons so they curved smoothly and now they look awesome
also completed the framework for the engine area borders/rimmings

-woah-
-dascool-

i estimate i will have this ship done by february
just like the construction timetable of the exelion in the real gunbuster anime

YOU'RE FULFILLING THE PROPHECY.

Cannot into shipbuilding at all.

Cannot into shipbuilding at all.

Don't worry about it, I feel the same.

It's generally a good idea to build something small-scale and just remake bigger.

At least, that's what I've found is helping me.

yes, and not only that reson, but if when you build something, you first build a miniature model of the ship you want to make, so you have a general idea of how you want it to be. and the miniature model, if built to a good mathematical scale, can be used as a base for finding the approximate measurements of the dimensions of your ship in every major section of it.

i did that before i started building Mega Exelion.
so, i have that tiny little ship model that helped inspire me to build this
say hello to "Mini-Exelion", 35 meters long, 1/10th the scale of Mega Exelion


After I built Mini-Exelion, I went on and started building the framework for Mega Exelion, using the mathematical benchmark of Mini-Exelion as a guide.


So yes, building the structural frame of your ship before anything else really speeds up construction, cause that way you can know where everything needs to be.

I look back now at when I built the Space Battleship Sunset initially a year ago. I never really laid down a frame for it, so there was a TON of major trial and error in its construction. Here I am a year later, having never started out with a structural frame for it, and I have yet to still finish it.

I don't have the patience to start long-term building projects, but I do have the patience to lead the people that do.

 :cookieMonster:

Im just asking, is it a good idea to make a ship the length of 3 sectors? Like, the ship as a whole (when completed) won't have any problems traveling right?

Im just asking, is it a good idea to make a ship the length of 3 sectors? Like, the ship as a whole (when completed) won't have any problems traveling right?

what's your sector size set to?

No clue, I think its just default.

Im just asking, is it a good idea to make a ship the length of 3 sectors? Like, the ship as a whole (when completed) won't have any problems traveling right?
no not a good idea

No clue, I think its just default.

if it ain't 10k, it ain't worth it

anyhoo, it's generally not a good idea to make an unnecessarily large ship if you can help it.

unless you wanna scare some scrubs.

Im just asking, is it a good idea to make a ship the length of 3 sectors? Like, the ship as a whole (when completed) won't have any problems traveling right?
no, its a very bad idea. not only will it be impossible to get in-game without cheats (it'll cost so much when done it'll make the credit limit look like a fraction of the cost of the whole ship), but traveling will be very difficult since you'll have to handle so much smaller objects around you, plus ghosting them, plus physics and collision, etc etc etc

you'd effectively kill the game


Hurricane's fleet thread, cringe guaranteed.

it's not that bad. Better than anything I've made for sure.

In fact, all you have to do to make those look more pretty is simply make some ridges in the hull in some areas.

like this