Poll

-unused-

Sieg Kaiser
23 (63.9%)
Die Kaiser
13 (36.1%)

Total Members Voted: 36

Author Topic: StarMade - On the long road to Beta!  (Read 104988 times)

oh, and why is the starmade community full of meme-spouting autists?

like

i figured they'd be cooler.

Because the cool people were shoehorned out sometime around the site change

For forget's sake, schema used to visit /vg/ regularly and post development updates.

Now it's leddit, Yholes(xD), and other HiLaRiOuS may-mays

Because the cool people were shoehorned out sometime around the site change

For forget's sake, schema used to visit /vg/ regularly and post development updates.

Now it's leddit, Yholes(xD), and other HiLaRiOuS may-mays

may-may-maybe i'll just keep my money.

maybe

oh and I've been meaning to ask you how yholes are supposed to be a meme

like, i don't get it, and i don't see it often enough (or at all, really) to understand the context.

My understanding is that someone was "obsessed" with them on a gameplay stream and similar idorts picked up the ball and ran with it

The only good meme is ARSTOTZKA STRONG

Thinking about getting back into this. Do we have a server?
« Last Edit: September 11, 2014, 08:57:34 PM by Mr. Hurricane »

Idk comrade was kinda nonspecific.

My understanding is that someone was "obsessed" with them on a gameplay stream and similar idorts picked up the ball and ran with it

The only good meme is ARSTOTZKA STRONG
GLORY TO REDSTOTZKA
Sorry had to
Should I play this again? The biggest problem for me was that big ships ALWAYS out classed smaller ships no matter if it was 1 or 10000000.

on top of what jonny said i can still never grasp the shield building system

on top of what jonny said i can still never grasp the shield building system
Oh and how you could just make a huge block of shields and be defended from everything

Quick question. Is there a way to turn off debris from destroyed blocks? The entire program seems to close whenever there's a bunch of them for me.

also, shields have their own rechargers now; they work like power now.

seems balanced now, I think

Quick question. Is there a way to turn off debris from destroyed blocks? The entire program seems to close whenever there's a bunch of them for me.

also, shields have their own rechargers now; they work like power now.

seems balanced now, I think
yes, you can turn off debris in options

yes, you can turn off debris in options

but which options? I'm having trouble finding it.

GLORY TO REDSTOTZKA
Sorry had to
Should I play this again? The biggest problem for me was that big ships ALWAYS out classed smaller ships no matter if it was 1 or 10000000.
If you outnumber them now smaller ships actually stand a decent chance. Of course, two fighters can't destroy a battleships. But two frigate-style ships can definitely pose a threat to a battleship.
on top of what jonny said i can still never grasp the shield building system
Shields were split like power was, between capacity and recharge. It doesn't matter what shape/layout, just number of modules.

anyone wanna hlp me refit and update the magiliene

That moment when you fit a ship entirely with normal gray hulls

than realize they suck and want to upgrade to the advanced gray hulls.

GG, Zack, no re.

Anyways, I really wish there was some form of bucket tool, so I could just deposit all of my blocks in the right place.



Im stuff at building decorations for ships, any tips from the ship designer peeps?