I can definitely see what you're saying when you talk about games teaching. That's getting into actual design of games. I guess that's what this topic is really about?
Admittedly, yeah. I find it a little hard to distinguish the two after a year of studying :/
In that case, teaching is definitely an element of game design, but definitely not the only one. There are still visual and audio cues (imagine a game that's completely silent. hearing is a powerful sense), decision-making, etc. Combining all the elements together well is what makes a game fun and entertaining. But it's all up to the individual player. Regardless of how well put-together and well-executed a game is, not everyone will like it simply because people enjoy different things.
A very good point. I probably should have made it a bigger section, because personal context changes how we interpret patterns and decides what we enjoy, hate and how we respond to everything.
As far as the audio/visual stuff, they have a lot of importance, but we need to make sure they're complimenting the gameplay, not overtaking it. I know I don't really like isometric games (there's a few exceptions) and so I usually avoid them, so any good game designer who wants to have a popular career would probably need to pull a Rare and cover as many genres as possible.
The dazzling thing only applies when you look at games as art, you're right. I don't really look at games as "people make them to X", though. I look at it more simply: "games exist to X". I don't care too much about the psychology behind creating games. I'm mostly interested on how games affect the psychology of the player.
I have an interest in both, which is why I'm now trying to pick up a course in Game User Research, but I have been pretty focused on the psychology of creating games thus far.
I'd certainly like to see a lot of devs try and answer "My game exists to X". That would put a lot in perspective.
on another note, i don't think this is really an argument. it's just a discussion, and we both clearly have pretty strong opinions about the subject. that's what makes it interesting
I appreciate it. A lot of the time I get shot down by people who don't really care about game theory and just make games "to look cool".
I'm beginning to realise more and more that asking people this question can reveal a lot about what they enjoy in a game. For instance, I said I thought meaningful decisions were one of the most important elements of a game, because I value games that involve a lot of decisions, like SimCity, OpenTTD, Civ 5, more complex RPGs, and so on. I also mention challenge a lot, because I also like it when games require a degree of mastery.
I'm a little different. I'm into a lot of artsy games like Bioshock, Bastion, Transistor, Minecraft, Contrast etc. That said, I love my RPGs that allow to build up my own character like KotORII, Planescape: Torment and Mass Effect and some other stuff. Hell, I loved Heavy Rain.
I don't think there will ever be a "perfect" game that everybody will enjoy, but that's okay.