Poll

Fuck it, let this die.

HELL YEAH
1 (25%)
WHY
3 (75%)

Total Members Voted: 4

Author Topic: The Adventures of Yashka Sheriff: Bandit Adventure 2  (Read 45299 times)




You stand there all day dressed as a security guard. Nothing exciting happens the entire day, save for the occasional shootout between the Combine and the rebels. You are not allowed to interfere, as that would distract you from guarding the CHAR building.

There is occasional talk from the CHAR employees about some sort of secret weapon being tested, and that it will be given to the Combine.


After many boring months of standing there all day waiting for something to happen, you finally get promoted. Your new job is to guard this place shown above. A random hacker named "TheMasterOfFallingOut96" has been arrested for his crimes against Evocity, and the court will be held there. His friends will inevitably try to break him out of the court, and you will finally see some action.

New Objective:Defend the court from any and all threats, if there is one.

Pick a location to defend:
Door on the left of the picture
Door on the far right of the picture
Right under the painting
Jury area
Other

Plant next to Jury area. You have cover, you can see both doors and all windows too.




You stand guard at the Jury area, waiting for something to eventually happen. Security has been tipped off of a plot to free the arrested hacker, and guards have been placed.



No activity in the waiting room for the lawyers office.



Entrance to the court clear.



Places to relocate to:
A) Jury
B)Far right door
C)Far left door
D)Where most of the guards are
E)Arrested hacker
F)Prosecutors
G)Right in the middle of the room
H)Right behind the judge ready to slit his neck


I'd say Relocate to E, because that's whom the attackers are worried about.

The judge would hide like a bitch, the attackers and guards would fight eachother, and we could keep guard over the blockhead and smack him if he tries to run



Unknown person: "This is it boys, the point of no return. We gon cheeki breeki their stuff"



Explosives go off by the doors and where the judge is standing.



A helicopter opens fire, and the CHAR guards shoot it down.

New faction discovered: Blockheads

The blockheads did this to get their bedroom back.

Another new faction discovered:Masked Robbers

The robbers wanted to steal the hacker, hold him for ransom, and force the Blockheads to pay up.



Tanks crash through the roof and windows.



You force the arrested hacker down, restrain him, and hide.

Inventory items
16 molotov roostertails, a TRS-301, UDP Compact, Chaser 13, Viper 5, Vintar BC, Hunting Knife, Sausage x20, Vodka x16, weapon repair kit, lockpick, combine grenade, breaching charge


The court is attacked by two different factions and a three way battle breaks out.

throw a molotov
molotovs fix everything
everything

Put a bullet in hackers spine. Add some lead to everyone else's head.

wait, throw the combine grenade AND the molotov!

throw a molotov
molotovs fix everything
everything
Put a bullet in hackers spine. Add some lead to everyone else's head.
wait, throw the combine grenade AND the molotov!


13 molotov roostertails left No combine grenades remaining
Everyone in the room either burned to death from the molotov roostertails, or died in the Combine Grenade explosion. You shoot the hacker in the spine, crippling him. You attempt to use your radio to communicate with the other CHAR guards...........

What you can hear on the radio

Guard 1: *Gurgle*
Guard 2: Sweet JESUS! *Burst of gunfire, explosion, sound of a blockhead dying* Another one down!
Guard 3:Grenade! Grenade! GRENADE! For you, bit---*Boom*
Guard 2:Anyone up there, bring the hacker to us---*Burst of gunfire*
Guard 3: Man down! Continue spamming grenades!
Guard 4: MORE TANKS INCOMING! HOLD HANDS, GIRLS!
*Everyone is blown to hell by the tank*




You drag the hacker into the elevator after dealing with the remaining blockheads on the floor.
12 Molotov roostertails left



The elevator comes up, along with two dead bodies. They accompany you and the crippled hacker on the way down.



What a massacre.



You discover the surviving CHAR guards. They offer to guard the crippled hacker for you, and order you to get down there and retrieve the yellow canisters underground.



You head underground. Also, when was the last time you maintained those guns?

12 molotov roostertails, a TRS-301, UDP Compact, Chaser 13, Viper 5, Vintar BC, Hunting Knife, Sausage x20, Vodka x16, weapon repair kit, lockpick, combine grenade, breaching charge

« Last Edit: July 31, 2014, 11:41:30 PM by tber123 »

Wait. Can't we just perma ban all the BL people?
Check all weapons for abonormalities.

Check all weapons for abonormalities.
Not now, we are in a firefight!

Just keep blasting those fools and pick up some more guns if needed.

Maybe even take a hammer to one of their skulls.