due to people seeming to have an interest in this topic again I'm going to post a change log for the next update, even though its probably not coming out any time soon, why not.
changes for next update
*armor that reacts to the type of bullet shot at it.
*armor effects that are applied when the effect item is in a players inventory, these will probably grant the player a boost to some stats or deflect some damage on to your attacker.
*different types of ammunition that are more powerful against different types of armor.
*some grenades that are stack-able in your inventory.
*new static shape bullet trails that look pretty loving amazing.
*new AK47 styled semi automatic rifle that fires as fast as you can click.
*rescripted ammo pick up system to support grenades and reduce the amount of packaged functions.
*randomized death messages that somewhat resemble those of terraria, they are also conditional, such as displaying deaths caused by drive-by shootings or long distance shots.
*moved the muzzle flash from the player's position to the muzzle's position, i have no clue why i hadn't done this sooner...
*minor bug-fixes with player movement speed and vignettes, and some other stuff too, idk yet.
*I might replace the tons of repetitive cs files and datablocks for each weapon with a script that automatically generates these datablocks based on sets of variables. Depending on the limitations of torque this might not even be possible, i haven't looked into it yet. This will not reduce the amount of datablocks, but will make it infinitely easier to produce new mods and weapons because you wont need to reproduce these extremely similar .cs files tons of times on your own.
*some other fun stuff, who knows.
The ammo system doesn't want to be compatible with slayer, help?
strange, works for me, try disabling some other weapons that use ammo, ive heard that there are a few that conflict.
I'm not feeling it with the models.
Scripts are nice tho.
well thanks! I try...
below is a few pictures from the next update, more will be added later.
the last pic is of some of the more advanced armor I've added, the electrical beam is animated to ark over the players head while the shields are active.