Author Topic: Thoughts on CityRPGs  (Read 1714 times)

1) City RPGs have "Early Game Hell", but I call it "Early Game Boredom". Just joined a new CityRPG because your favorite one just stopped being hosted(Wether it be Iban's CityRPG V3, Jasa's CRP, etc)? I hope you know how to mousefire(1); and prepare for starfishs that can and will pickpocket/murder afk miners. City RPGs are boring in the beginning, due to grinding(mining/murdering trees) being required, unless you like going afk as a civvie. Want to get an education? That will be $200 or something, and then the $120 job investment to get your dream job.

2)The arrest mechanics are all the same(Unless it was Iban's CityRPG V3, but hes long dead/banned. In that server, batons alone couldn't arrest. You had to baton them a few times, equip handcuffs, and then GUARD the arrested guy untill he teleports to prison.). Cops will charge into gunfire and die just like XCOM rookies, but all it takes is a few taps with a baton and your character stupidly surrenders. Its like instantly becoming helpless just because someone grabbed your arm. I would LOVE to see a CityRPG with unique arrest mechanics. Manually haul off prisoners to jail? Batoning them stuns them for 10 seconds and then jails them, giving his buddies time to interrupt? Do it the CityRPG V3 way, where batons weaken the prisoner, and handcuffs finish the job? Arrest mechanics should be more complicated than just "suicidally charge into gunfire, bash this guys head in with a baton, and teleport him to jail".

3)Jobs that spawn with guns, especially criminal jobs. All it takes is a criminal that spawns with a gun and a building. The criminal spawns with a gun to continue his rampage no matter how many times you gun him down, the building is cop-proof, and you have to wait for him to get bored and give up. Jobs that spawn with guns and the ability to build can be overpowered. Cop proof building + killing spree.

4)It always ends up into a DM. There should be a CityRPG deathmatch with a building phase and then a combat phase, and the choice to be a crim or cop.

5)That server obviously won't last forever. If it does come back, expect to start all over again.

There are an overabundance of these kinds of servers.

They go too slow, are too under moderated, and are normally not fun.
In addition, forget hunger. I have enough to worry about 80% of the server pop having guns.

Problem is in most CityRPGs, the only things you can really do is sell guns or sell food. And guess which there is always an overabundance of?
Welcome to a sophisticated RDM match.

I liked these servers, but the only thing I hated: the criminals with OP weapons on cop-proof buildings sniping people.

6)The wanted system. Everyone would know if you shot up a guy in the middle of nowhere.

I remember Tape's.

...I miss those days.
Everything in this topic so far is yes. CityRPGs are missing the teeny-tiny detail called 'RPG', but otherwise they make a great deathmatch called 'OP gun dudes camping a building VS dolts charging into death with batons TDM'.
All city RPGs are stuff anyway. Everywhere you go there is always someone with a gun sitting right up your ass waiting for you to smart off so he can pull the trigger.

Do not let a person spawn with a weapon if they can't lose their jobs using it.
Give cops guns, if they go on a killing spree they can get busted and lose their jobs.
Let the criminals, even the mob bosses, buy their own guns. Let the economy run freely!
If you killed someone in an alleyway with a knife, the whole server would get the message, and soon you find yourself getting chased down by 10 different people with the wanted system. Vaux is currently working on a mod that would disable the stupid-ass wanted system. Vaux's CRP mod would feature a "witness" mod, and you can only get wanted if someone else witnessed you committing a crime. Here's the link to his development topic: http://forum.blockland.us/index.php?topic=239369.0

There should also be an ammo system implemented in City RP's so that you minimize RDM'ing. If you ran out of ammo, you could go and buy some more from a weapons dealer.

The use of more casual jobs would further encourage players to build office buildings/towers, and make the city look more like an actual city, not a small town with poor infrastructure and boxy buildings. Furdle had his GTA V server, which pretty much summed up a normal CRP server, but with lots more RDM'ing and no police.


7)Theres too much idling. Just go afk instead of DOING YOUR GODAMN JOB and come back in a hour or two.
« Last Edit: July 08, 2014, 07:08:18 PM by tber123 »

is it wrong that I've never been to one of these

is it wrong that I've never been to one of these
No. You have been spared.

There are an overabundance of these kinds of servers.

They go too slow, are too under moderated, and are normally not fun.
In addition, forget hunger. I have enough to worry about 80% of the server pop having guns.

Problem is in most CityRPGs, the only things you can really do is sell guns or sell food. And guess which there is always an overabundance of?
Welcome to a sophisticated RDM match.

There are an overabundance of these kinds of servers.

They go too slow, are too under moderated, and are normally not fun.
In addition, forget hunger. I have enough to worry about 80% of the server pop having guns.

Problem is in most CityRPGs, the only things you can really do is sell guns or sell food. And guess which there is always an overabundance of?
Welcome to a sophisticated RDM match.
This also sums up how I feel about CityRPGs.


The main thing CityRP's lack is actual role playing, but getting enough people to play there part is impossible.

I went to a City RP once, was the most boring thing I've ever done. I'd rather sit through an entire reading of IcyGamma's autobiography than actively play this stupid thing for one hour.

I liked these servers, but the only thing I hated: the criminals with OP weapons on cop-proof buildings sniping people.

I really enjoy going to these. The worst part is when the build doesn't get saved or the server closes. Also when the admins just drive around running everyone over and hindering the gameplay.

Everything in this topic so far is yes. CityRPGs are missing the teeny-tiny detail called 'RPG', but otherwise they make a great deathmatch called 'OP gun dudes camping a building VS dolts charging into death with batons TDM'.

I remember Tape's.

...I miss those days.

What I'd like to see is more job variety.
most of them have 4 kinds of jobs: sellers, cops, criminals and labourers
Maybe a couple of tiers but that's it.

What about builders that have the ability to build without using resources (assuming building uses resources), something like contractors.
Electricians or computer engineers, able to use certain events(not the sellitem and others). It would solve the "cop-proof" buildings up to a point.
Advertisers, able to use printer to create letters (not others, as they are used to make tiles and such)
Office workers, a step up from labourers. Let them 'mine' papers.
Business CEOs, able to star their own mine/lumbercamp/office buildings. Making money of hired labourers that work in their building. (end game material)


3)Jobs that spawn with guns, especially criminal jobs.
YES!
Do not let a person spawn with a weapon if they can't lose their jobs using it.
Give cops guns, if they go on a killing spree they can get busted and lose their jobs.
Let the criminals, even the mob bosses, buy their own guns. Let the economy run freely!

All city RPGs are stuff anyway. Everywhere you go there is always someone with a gun sitting right up your ass waiting for you to smart off so he can pull the trigger.

Do not let a person spawn with a weapon if they can't lose their jobs using it.
Give cops guns, if they go on a killing spree they can get busted and lose their jobs.
Let the criminals, even the mob bosses, buy their own guns. Let the economy run freely!
basically this