I got unexplainable cravings to play Happy Wheels two weeks ago and disappointed by the lack of good quality levels (in general but especially pogo challenges) I decided to make my own. I've been working on this level for two weeks few hours a day every other day or so. It has gone through two major mechanics changes (each of which knocked off a difficulty point in my ratings) and one major design change. I've fine tuned, tested, and polished it to what I consider to be high quality. No "jump ov3r tis walls or ur jbiebs l0l noob RATE 5 IF YOU LIVE OR DIE" here. None of that stuff.
I came up with 12 major challenges and 3 minor challenges with a 4 left over that I couldn't fit in.
It is a difficult level. It used to a lot harder though. Masochist hard. Instakill traps, one chance at the challenges and so forth. I eventually reduced the traps to a fraction of their original amount because it loving sucks having to start over. In the final revision I removed them entirely including two challenges that were instakill trap based. Now your only enemy is the frailty of your own body. I would love to add checkpoints but sadly Happy Wheels does not have them. I'm sorry but your legs are weak and you need to finish the course.
It was supposed to have a Portal-esque laboratory visual style but it was work enough to create the challenges so I decided to keep a simplistic visual style.
I'd like it if you gave it a try and told me what you think about it. I actually put effort into this level. Each challenge is possible to complete without taking any damage. There are 7 coins to collect and 2 pogostick tokens.
http://www.totaljerkface.com/happy_wheels.tjf?level_id=6776719Walkthrough:
https://www.youtube.com/watch?v=2Yl9CViS9KsHere's a map of the level.

Here's a map separating the individual challenges.

Edit: Oh motherforgeter. Right as I publish it I notice the wall at the start is a few pixels off. forget me.