would it be possible to implement air-strafing similar to that in the source engine? air-strafing as in, if you hold a directional key and move your mouse in that direction at a mildly slow speed, your path in the air will rotate to that direction. this allows for the ability to move directions other than forward while rocket jumping and to also do a bunnyhop-esque forward motion that doesn't really work because bhopping doesn't exist in blockland.