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Author Topic: Anagaea: A New Era of Empires - 160BC  (Read 99951 times)

Caprica:  A wealthy noble land owner in the southern end of Romicia dies, and leaves behind his land to Caprica, about 20% of southwestern Romicia.
A national day of mourning is announced in Caprica. Gifts of gold and fine art depicting this wealthy noble are sent to the surviving family members.

Aspidis:  Inner conflicts within Ibene cause a total collapse of the nation.  Ibenian civilians fleeing the chaos flee to Aspidis.  The population increases by 10,150.  Ibene becomes carved up by individual warlords.

I'd like to point out that Aspidis has actually already annexed Ibene, which I don't think I made clear prior. I'm too lazy to find the post, but Mikoyan can testify to this as I did super sneaky stuff with him in PMs.

Okay.  Was wondering why it wasn't in the NPC list.  The following event actually applies since the other is void:

Aspidis:  Lol nothing happens anyways.

Also grunter look at other Erinamese interaction with Aspidis, yes?  (Yes I know you're lurking here.)
« Last Edit: August 22, 2014, 04:24:04 PM by SWAT One »

The messenger leaves with his party, stops in town to buy some supplies for the trip, and departs with an extra copy of the map.

The party arrives four years later, the returning messenger arriving back in honor.  The people that are brought with him are strange– people with lighter skin and wide eyes, some brown and some blue.  Their hair varies greatly in color and shape.  Some people begin to wonder if they are spirits, but the messenger assures everyone that they are humans just like us, but they are as an animal breeder might compare, a different "breed" of human.

They are all taught Erinamese and learn to speak it fluently.  They are then tasked with teaching some scholars who will travel to Aspidis to learn their language and customs.  The Aspians then learn about Erinamese culture, political events, the Zïtdist religion, etc., before being sent back to Aspidis.

The Ivēxür holds great interest in the trade route, and immediately sends out "cartographers" to map out the region.

When the Aspians reach Erinaum, they are taken aback with the sights and the people, they are proud and content when they learn of the language and are able to speak it fluently, and take care in learning the customs. They are excited when they are taught culture, the state of politics, and all that jazz before they begin setting off, to return home to Aspidis.

Erinaum sends all Aspian scholars and linguists back, and begins to send more scouts along the trade route.  Because of trade of spices from either nation, and incense and perfume from Erinaum and Aspidis, respectively, Erinaum dubs the route "The Spice Road".

Over the course of a century, Erinamese scouts also discover the nations of Seneca, Captica and Lotavik, along with any other NPCs related to either.

Construction of the Spice Road is now 15% complete on the Erinamese end.  Due to the war being over and the Edict of United Ezbátu creating much more labor than normal, the project accelerates.  The main route is planned, and markers are set up where routes are to be.  Along completed portions of the route are milestones, marking the progress of the route.  At every 10 miles, there will be a rest stop, with a small inn, a stable, and storage areas located there.

The Aspian scholars whom return bring back a strange and seemingly complicated language, but are brought back with open arms. When they return, a prominent Centurion tasks some of them in teaching the emperor this language in his spare time, when he would wish of it, and the others are left to document this language and to create a small, government funded school that allows for the teachings of this language.

Laborers are sent out to begin creation of their portion of the Spice Road. The project comes along nicely so far, however they aren't going nearly as fast as the Erinamese, and only complete 7% on their end. With the main route being planned, and markers set, the Aspian laborers work off this, and a similar milestone system is put down, though is considerably subtle. Similar to the Erinamese, every 12 miles there's a rest stop, inn, and stable with designated storage areas.



Research is done and stuff by this point, it's loving 590 and all that jazz. Rearming of the Aspian military begins, and a rough 2,500 men are rearmed with better weaponry.

(I'm doing this under the assumption that Albiton accepted all my stuff that I offered them before, which is kinda overlooked. If need be, I will quote it and PM that stuff to Miko.)

A small force of 500 well armed troops approach Albiton borders after Aspidis fortifies their borders accordingly, and state that they are being sent on behalf of Aspidis to ensure the protection of the emperor. They say that Aspidis had caught wind of a force to the east beyond the see that wishes to attack and do harm to Albiton, a empire of equal size and power if not greater. They say that they are being supposed to be stationed at the Albitonian capitol to ensure the safety of the emperor, as they are aware that the empire would back off when they see Aspian presence in their lands, as the two have close ties.

If they are let through, they continue along to the capitol and are stationed appropriately within the palace. However, a short while after they arrive, they turn on them and move to attempt to quickly and sufficiently take the emperor hostage, and demands are sent out to render themselves unto Aspidis for the emperor, and his families lives. A day or so before this happens, other nobles of the other conquered empires under Albiton are contacted, and given a chance to become prominent Aspian noblemen if they rise up in rebellion against their current emperor, and they will be granted greater and better things than they already have, and a chance to conquer the world alongside the Aspian emperor, as high nobles, practical princes whom if they play their cards right, will potentially be adopted into the royal family and gain the right to rule.

If they aren't let through, they simply return home to plot their next attempt.

A mysterious Erinamese man with black and gold armor, with purple accents shows up at the Aspian Military Academy with many large crates.  The man has two guards.  The main man introduces himself as Captain Nåvinie.
« Last Edit: August 22, 2014, 05:48:57 PM by SWAT One »

Following Aspidis not bothering to give a reply to Avalonian traders seeking to follow their ships to Erinaum (and with the Red Ear War going on it being unsafe to head far into the Atensian Sea), Avalonian ships not busy making bank playing Argentina with Atensia travel East, searching for the Erinamese coast (which unbeknownst to them doesn't exist, of course).  The Belanese refugees on "Turtle Island" who have settled in fairly comfortably making a living as jewelers and moneylenders are uneasy and form some secret underground order of a handful of their best and brightest dedicated to protecting the Belanese people in Avalonia.

Work on connecting recent conquests to Avalonia goes smoothly and fairly quickly.

Work on improving Avalonian weaponry reaches completion along with improvements to ironworking making Avalonian iron slightly stronger than the standard bronze and cheaper to make as tin doesn't have to be imported from wherever it's being imported from.  The improved iron goes into some of the more important soldiers' (Garrison of Nazgar) new weaponry fairly quickly, but is slow to replace bronze throughout the majority of Avalonia despite predictions that it eventually will because it cannot be produced in quantities as large as the other iron or bronze can be.
« Last Edit: August 22, 2014, 08:48:33 PM by Plethora »



Better iron pls.
It's like the last stuff.  Takes a while to integrate it into the system and Avalonia comes first unless you're able and willing to pay premium on delivery (half up front is best), preferably in gold or silver.

Galaumia:  Disputes have occurred over grazing land amongst the Council of Elders.  No threats of war or violence have occurred, but the situation is nonetheless heating up.
The Elders are told by the god, Galum Frenzia Reu Reu Reu (Chief Naming System), to stop, or else they will face the same torture of the rebellious Nomad leaders.
(these brothers worship the chief, so they would probably listen to him)

It's like the last stuff.  Takes a while to integrate it into the system and Avalonia comes first unless you're able and willing to pay premium on delivery (half up front is best), preferably in gold or silver.
ok if you want your trading partner to ded...

Avalonia has not actually been super isolated, its ships have followed the Western Coast as far as Ibene, and the Eastern Coast to the tip of that thar large peninsula in search of trade and junk.  Avalonia would still be happy to trade maps, but isn't going to pay an arm and a leg or anything.


varansk subtly hints that WE FOUND LAND TO THE EAST hint hint nudge nudge

545 AD now.  (Supposing this is read by Saturday)

An uprising in Bēlänia results in five Erinamese guards at a fortress in the Bēlänese countryside to be killed.  Reinforcements stamp out the rebellion, found to be a mixed group of all Ezbataen races, hailing the Spirit of Death, Rovumo.  The cultists are condemned by all Ezbataen nations, and are burned live in a pyre.  Inhuman laughter was heard coming from the pyre.  All onlookers and security at the event were scared witless.
« Last Edit: August 23, 2014, 03:00:54 AM by SWAT One »

ok if you want your trading partner to ded...
Don't want you to be destroyed, but that's just what it costs.  It's not easy to make in large quantities and there's not a lot of it around.

varansk subtly hints that WE FOUND LAND TO THE EAST hint hint nudge nudge
Avalonia hints that its ships are encountering people with jaundiced skin and half eyes, like the Belanese, and must be close to finding it themselves.

varansk hints that we're closerER to finding it