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Author Topic: Anagaea: A New Era of Empires - 160BC  (Read 97093 times)

are you trying to impress everyone with your l33t map skills

You cease to amaze me at how much of a cunt you make yourself come off as without little to any provocation

Riots in Bēlänia result in the army having to come in to stabilize the situation.  A fortress is now being built near Bētanca.

Riots also arise at the Zēnia-Bēlänia provincial border.  A small child has accidentally been killed in the chaos.  The Erinamese government tells each side to both calm themselves, and to bring forward who is responsible for the child's death.  Each side blames the other.
« Last Edit: August 25, 2014, 12:50:04 PM by SWAT One »

unless anyone needs the map for any particular reason I'll finish it later because I'm a lazy stuff

Avalonian scouts are sent into the lands between Espul and Avalonia to determine military strength, population size, and the existence of any political attachments to Ormica or Espul.  SWAT, if you could give the result of that it's be fantastic.  If not, whatever.

Roads into the Northern lands are completed.  A few isolated incidences of bandits are reported, but after some sneaky policing Avalonian officials catch and publicly punish the offenders (40 lashes).  The region's agricultural output increases as it now has a much larger market to sell to.

The Avalonian peoples to the South continue to enjoy their newfound connection with Avalonia and there is trade and such.  It is found that some Avalonians are even migrating down there, but find the local government, dominated by ethnic Briton natives dissatisfactory; family ties, however, keep most of them there.



Auria


Government:
Meritocracy
Council (called the Council of the Enlightened)

Head(s) of state: Alexander (head councilman), Marcus (political/diplomatic), Charles II (economic), Catherine (cultural), and several minor affairs councilmen.
Prominent government members: Damian (Head of Defense) and William (Mayor of the Capitol)
Capitol city: Argent
Intentions of your government: To live and prosper from economic potential and scientific curiosity.
The roots and ancestry of this country begin with a few brave nomadic explorers. Eventually the great Charles discovers gold in the mountains and settles there, planning a great empire where gold lines the streets. Argent lies in the middle of the country, where the plains, hills and mountains meet. After some decent growth, the small society decides to permanently settle. Auria now stretches out with a couple hamlets and towns outlying in both the mountains and plains/hills. In the mountains, mining towns dot the landscape and work away at the rich transition metal deposits. In the hills and plains, nobility and farmers work away. The farmers bringing in crops for the them and the mining towns. The nobility educate themselves and ponder life, nobility is mostly composed of great intellectuals. Few of these nobles are picked for the council, which is into its first generation; the others work on in research and development.

Foreign relations:
Military Alliances: None
Trade partners: Caprica, Atenisia, Espovon
Organizations: None
Collaborating with: No one
We desire trade with fellow countries to help bring forth new friendships.

Demographics:
Model culture: Anglo-Saxon
Population: 50,400 people
Official language: English
Other languages: None
Demonym: Aurian
Currency: Gold coins (often called Charlies, due to Charles leading the explorers in finding gold along the mountains)
Merchants and artisans make up the general "well-spoken" population. Other workers such as miners are a definite back bone. There are some farmers, but due to the geographic location of Auria, they aren't as prominent.

Military:
10,000 able bodied soldiers composed of an well balanced ratio of swordsmen, cavalry and archers.






Auria and Argent's desired location for the mod's reference.
« Last Edit: September 28, 2014, 09:30:24 AM by Kochieboy »

little bit south for anglo lol

Avalonian scouts discover scattered villages of the regions dominant ethnicity. The area is controlled by a warlord loyal to no one except himself. He is hard to track because they are a nomadic government, however. A couple of Espul land surveyors were came across. Population of the area is about 5,600.

SWAT, if you could mod my Tanorul campaign whenever that's be great.

Aurora accepted

little bit south for anglo lol
will you shut the forget up? If it hasn't been made clear, it isn't your job to determine what's a little bit anything.

Political Events

We begin sending some cartographers and scouts to scope and map out the local area, our focus is to see what is over the mountains.
A census was taken regarding the state of health in Auria, health in the plains is generally better than in the mountains.

Economic Events

We seek great wealth from other countries, trade routes are under planning.
Economy is pretty stable.



Espovon


Government:
Constitutional Monarch
Council (consists of 10 males above the age of 35)

Head(s) of state: King Uslar
Prominent government members: Military, Agricultural, and Architecture/Engineering heads
Capitol city: Königsberg
Intentions of your government: Expand north and claim the land scouted in previous years.

Foreign relations:
Military Alliances: N/A
Trade partners: N/A
Organizations: [NOT CURRENTLY AVAILABLE FOR USE]
Collaborating with: N/A

Demographics:
Model culture: German Empire
Population: 98,242
Official language: German
Other languages: English
Demonym: Espovs
Currency: None assigned, Gold or silver pieces takes the roll
Other: dedicated hunters

Military:
 Current size: 6,862

Weaponry consists of simple iron Armour and weapons, most troops are trained to use bows effectively



 
« Last Edit: October 03, 2014, 06:14:25 PM by Badger »

little bit south for anglo lol
If anything, it's just a large portion of that land for a small population.  Like that thing is in a pretty livable portion of the planet.  Population density should be greater unless its like some kind of desert– a place where I doubt a Anglo population would live.

If Kochie likes, I'll let him change his population for a larger value under 20,000.  Offer for today only.

Also why is the world like 80% Germanic.
« Last Edit: August 25, 2014, 03:10:56 PM by SWAT One »

If anything, it's just a large portion of that land for a small population.  Like that thing is in a pretty livable portion of the planet.

If Kochie likes, I'll let him change his population for a larger value under 20,000.  Offer for today only.

Also why is the world like 80% Germanic.

Hmmm... sounds good, I didn't quite know how proportional the world is, I'll set it to about 8,750 then, still low due to the mountainous region.

Also why is the world like 80% Germanic.



swiggity swoogity
« Last Edit: August 25, 2014, 03:28:08 PM by Badger »

Also why is the world like 80% Germanic.
Why is the other 20% not?