Author Topic: System_StaticMaps [1.2-beta] - Easier static shape loading. Kitchen in works!  (Read 123535 times)

Slopes is pretty much impossible.
No, making GSF Paradise is impossible, as well as NYC

No, making GSF Paradise is impossible, as well as NYC
None of this is impossible.

Stop being overexited. This is just taking two steps back from fxdtsshapes back to static shapes. You can't loop it indefinetely either, like maps. This is cool nevertheless.

Wait wheres the link to the normal bedroom map in the OP?

Stop being overexited.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

This is just taking two steps back from fxdtsshapes back to static shapes.

u wot?


This is cool nevertheless.

^^

forgetIN' A RIGHT! Komprosser shall never return! btw i wanna see new york city cos i wanna make a gta server

I know i've already posted this but are you going to fix being able to drive into walls and you just go straight through them and fall in the bedroom map
-same thing with bricks, they fall straight through the floor
pageloss

pageloss

Yeah i know. Currently I don't know of a fix. Milkshape seems to export meshes just fine (look at my bedroom map) but blender doesnt seem to do it correctly. Hopefully it can be solved.

Blockland v22 - Hats or Static Shapes?

i loved this when i 1st joined blockland! ;w; ^w^ 10/10 yes its back! JOIN THE BEDROOM HYPE TRAIN! CHOO-CHOO MOTHER forgetERS! >:3 >:D :D

Blockland v22 - Hats or Static Shapes?

Girl: Why not both?

New Soft Crunchy Tacos at Taco Bell!

Idea.
I realized a while ago that the possibility of importing and exporting the bedroom interior from milkshape is not as hard as you think.
The bedroom in total uses 130 collision meshes or so right? so milkshape would accept 9 per DTS, right?
130 total collision meshes divided by 9 collision meshs per DTS equals about 15 dts files in total, this is extremely easy considering you could basically chop up the dresser, the room/building, and the bed in peices like a pizza.
So you basically chop up the 3 shapes into peices, import them all into milkshape, export them all into milkshape.
That fixes EVERYTHING including the vehicle collision physics along with the fake kill physics.

Idea.
I realized a while ago that the possibility of importing and exporting the bedroom interior from milkshape is not as hard as you think.
How can you import a .dif into Milkshape 3D?

How can you import a .dif into Milkshape 3D?
i was talking about taking wrappers shapes, importing them into blender, cut them into different peices, export them from milkshape
to fix vehicle collisions

Yeah i know. Currently I don't know of a fix. Milkshape seems to export meshes just fine (look at my bedroom map) but blender doesnt seem to do it correctly. Hopefully it can be solved.
Maybe collision meshes don't actually work correctly if there are more than [number] in the shape? You are using tris only, right?

i loved this when i 1st joined blockland! ;w; ^w^ 10/10 yes its back! JOIN THE BEDROOM HYPE TRAIN! CHOO-CHOO MOTHER forgetERS! >:3 >:D :D
And another over-excited idiot joins the topic