Author Topic: Human Mod - Spawn a human from reality into our LEGO world  (Read 4526 times)

Bots wouldn't work at all i'm afraid. They are straightforward as it is, not adding the factor of all players being tiny

Low poly is scary sometimes when the humans head is close to your face with low detailed textures and almost missing eye textures.

But overall this is cool

what
who said you can only do 0.5 and 5
slayer lets you do 0 and 7

also someone needs to control the human it can't be a bot

I mean by script. Using
Code: [Select]
%client.setplayerscale("paramaters");
Not sure what you mean by slayer lets you do 0 and 7.

I mean by script.
oh
use slayer's, then
get rekt dannu


Not sure what you mean by slayer lets you do 0 and 7.
Slayer lets their team player scale parameters exceed 0.2 and 5, so you can set your playerscale to 0 and all the way to 7.

Slayer lets their team player scale parameters exceed 0.2 and 5, so you can set your playerscale to 0 and all the way to 7.
But that's not really possible unless you remade the player model as a bigger size(which I highly doubt Greek2Me did).

Slayer is limited to 5, just like everything else.

Can't we just make a player model that has a huuuge model? Or would the collision not match or something?

Can't we just make a player model that has a huuuge model? Or would the collision not match or something?

Yep! That's the only real way to do it.

I think this is a bit different. I want to see a huge human model or even a big foot that comes from the sky and steps on builds lol
Yes loving please lol


Most game engines, unless specifically built,  have inherent problems with "really big things" and usually cheat them by composing them of "smaller things".
You could have a mod of a large entity animated procedurally, but right now collisions in blockland dont support too well dts shapes being directly moved by script, this was one of the major problems faced during experiments into elevator mods.
Another way to cheat it would be to have the shapes animated procedually, with no collision, but generate collision "zones" to determine player and brick damage.

If this was in the bedroom save, i could allready imagine how popular this would get.

Bumped cause /support
« Last Edit: October 06, 2014, 08:16:47 AM by Futurjojo »

Would it actually work making a enormous model of a human?
Will it still play nice and not glitch around because of the size?

If not, then you can make a pants model which is a bot.
Then make a torso model which is also a bot and is stacked on top of the pants bot
Then make a head model which is controlled by a player and is stacked on top of the torso.

This way you can have each part be size 5 with minimal glitching.

When I think about it, maybe I'll make the REAL badspot as a playermodel to blockland? Like, think about it,
*giant human is fighting in the boss battle server..*