time to showcase one of the three diplomatic/government types available in columbia:
shady!
shady encompasses your basic underground wheeling and dealings--espionage and private "negotiation"
- a lack of inhibitions will do well to stifle any internal opposition to the actions that lie ahead
- sowing discontent among a target nation and their neighbors will aid you in finding enemies of your enemy
- persuasion will allow you to demand things you otherwise wouldn't be able to
- sabotaging a target nation's reputation will lower their diplomatic standing, harming their chances of forming alliances
- infiltrating administration will give you insider info on an enemy nation's intentions, troop movement, etc.
- vetting will make your spy even more professional
- rumormongering will allow you to spread a vile rumor against a target nation's ruler, soiling their chances of getting a bride
- privateering will allow you to outsource pirates to ransack enemy trade ships and transports
- supporting rebels in another country is a good way to bring them to their knees
- attempting to destabilize an entire nation might incur a civil or peasant's war, among other bad things
- extortion will allow you to hike up taxes and unjustified demands, albeit at a steep long-term cost
- counterespionage will do its best to prevent an enemy spy attempting to perform any of these actions upon you