Author Topic: Zay's HALT: !! FIRST LEVEL ART DONE !!  (Read 64289 times)

megaman is the exact opposite of sticking to one weapon

also as for the aiming you'll be aiming with the arrow keys. besides aiming sideways, you can aim up and down when you're in the air.
sounds like Cave Story controls to me

so, kinda like mega man, except you can shoot up?
sort of. the thing is the ammo types are gonna have a lot more effects than those of classic megaman games. plus the ammo types won't be required they'll be collectibles.
megaman is the exact opposite of sticking to one weapon

actually no its more like megaman. you always stick to the same firing pace and delay but you can shoot different things out of your gun. the gun won't look the same all the time tho, different ammo types give your gun a different color.
sounds like Cave Story controls to me
yea pretty much with the addition of crouching.

i thought of doing diagonal aiming as well but i've never been a fan of it. personally i don't think diagonal works very well on a keyboard's arrow keys


Another update! Actually did most of the new stuff yesterday but forgot to upload the gif. You can now shoot at an unlimited pace (i'll add delays when I do ammo and reloading) and moving platforms. Also crouching.

You can't shoot or move while crouching though. Instead, if you crouch while on an object and hit the shoot button, the player will lift that object. They'll be able to throw the object when standing straight or put it down nicely by crouching and then releasing. You also can't shoot while carrying the object.

Once I finish lifting I'll be done with the engine phase of the coding process. Then I'll go onto the features phase, where I'll add level design elements and things like dying, ammo, and HP.
« Last Edit: June 16, 2015, 11:40:14 PM by Zay »

There should be crush damage

There should be crush damage
For damaging your relationship with your high-school crush? Or is this another thing altogether? :P

here's an alien wall i made for that isometric tower project
thought i'd join this
x3x1 (use this one for the picture)

now you have an alien/abomination wall



uPDATE WOAH. Engine phase is now done. I've finished all the basics for the game. I added object lifting, carrying, throwing, and putting down. Plus I fixed a few glitches that were present.

Now that I'm done with the engine phase, I'll be moving onto the features phase.

also cutesy drawing of Chris Tracy

I have never seen a girl with the name chris, interesting.
« Last Edit: June 18, 2015, 04:30:50 AM by Nymph »

cute lil engine u got there cute lil drawing u got there i like it i like it looks nice looks nice

I have never seen a girl with the name chris, interesting.
its short for christina

also thx otto

now a cute lil' drawing of Turner Chase


also here's a new character design

I'll be using him to represent me as myself. he is the sweaty eyeball (not his real name)

are you sure you're not just pulling our leg Dr. DJ Sweaty "Zayrondus Jamal" Eyeball McKenzie XVIII

DJ SW3ATY
he's hip and cool and he always breaks his equipment from oversaturation

i made more lol
ok i made more. these are fun as hell. + i get to practice

x3x1
x3x1
x3x1
x3x1
x3x1

alien walls. i'd prefer if you'd place them all together. any order is fine as long as the pink one is on the bottom

i like the one with 10 feet