Author Topic: Zay's HALT: !! FIRST LEVEL ART DONE !!  (Read 64380 times)



so the second level design for HALT is done!! the level is pretty long and these are just some gifs that show some of it's features and enemies.

still no art ofc. i haven't started the art progress just yet 'cause i still have a few days of coding and designing to do.

more stuff to come, stay tuned!

so in the last few days i managed to finish both the third and fourth level designs and they're both implemented into the game. this is probably the most progress i've ever done on a game before

I would post some GIFs but there are too many rooms that I'd have to resize for a smaller GIF and plus it just looks the same.

So I'm entering the art phase now and I'm gonna have to juggle some coding and design too because I'm still missing the 5th and 6th levels, but I already have an idea of what I want to do so I should be able to do these pretty quickly.

so right now you can have a running Chris Tracy that I made just now


she's gonna have her gun on her right hand.



not even halt can escape the jiggle physics



Here are some robots from last night! There are more but i'm just showing some of em for now :)

wo didn't see the fancy run cycle you did nise

damn you're good
that run cycle is great

thanks!

these are probably the sourest enemies in the whole game ;)



crouch animation for Chris

Hiding in the hat is clever but it looks more like she's bracing for a Mario stomp impact.

i guess it does look a bit intense. i'll find a way to tone it down


she has no grace

this cop will crack the case